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Disclaimer
Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first then we can research it. Please remember more than one person can make the same mod.
Title, Username, & Date Last Post Replies
Removing Unit Frame Pictures?
Forum: Interface Requests (L)Lichbane
06-28-2009 09:25 AM
by The Scyphozoa
1
A "simple&qu...
Forum: Interface Requests (L)Lonehwolf
06-23-2009 02:17 PM
by Grimgroth
4
Riders Of The Riddermark UI (ROTR)
Forum: Beta Interfaces (L)Supermax
06-20-2009 05:21 PM
by spr808
66
UI Mod Request
06-17-2009 05:00 PM
by maxdmg
1
Vitals and Buffs Interface
Forum: Interface Help (L)Dart Matsuraki
06-15-2009 09:30 AM
by daimon
1
Welcome and Introductions (Post Hello's Here)
Forum: Chit ChatCairenn
06-14-2009 09:09 AM
by Cairenn
121
News
(L) Volume II: Book 8: Scourge of Khazad-dûm is now live
Jun 30, 2009 - 2:43 PM - by Cairenn
The plans of Gorothúl, sorcerer of Dol Guldur, begin to be made clear as ancient evils stir again in the depths of Khazad-dûm. Small fellowships must form to combat this emerging threat before the hopes of the Iron Garrison and the Elves of Lothlórien are ended by the darkness. The story of The Mines of Moria continues with new quests and challenges!

• Battle a new pestilence in Dâr Narbugud - a 12 person raid, and challenge six unique encounters for high-end raid rewards.
• Retake the ancient Halls of Crafting from Mazog's Orcs and the Black Uruks of Dol Guldur in a new 6-person instance.
• Join a party of three to bring life back to the gardens of Moria in The Mirror Halls of Lumul-nar or solve the puzzle of the great water works in Nâla-dûm - The Water Wheels.

For an overview of what's in Book 8, check out the Book 8 Spotlight at lotro.com! Visit the LOTRO Lorebook to view the full release notes.

Of particular and immediate interest to our community:

User Interface
• Item roll displays are now limited to 2 rows of 5 items each. Any available items beyond that will appear as you act on the visible items.
• More UIs can be skinned, several fixes have been made.
• The client now has a /ui command that can be used to save the current layout of windows to an xml file and then load this layout.
• To save a ui layout type: /ui layout save <name>
• To load a previously saved layout: /ui layout load <name>
• In both cases the name is optional and if not specified it will just save to a file called Default_ appended with your current game window resolution. (e.q running in 800 x 600 results inDefault_800_600.layout)
• The error message and broadcast message UI boxes are now moveable via the "Ctrl+\" UI mode.
• Fixed a bug that was preventing the display of the queued skill border on quickslots for disabled skills. This was especially apparent to classes with reactive skills which they may have queued knowing their executing skill would fulfill the requirements of the queued skill.
• More UIs can be skinned, several fixes have been made.
• UI Skinning reorganization of panels (backed by the SkinDefinition.txt file) has been fixed. You can now reorganize the elements within panels.
• Fixed a memory leak with skinned assets
• Fellowship invite messages will now expire on teleporting or entering an instance.
• Items will no longer erroneously be bumped from your inventory into the item overflow.
• The Ornate Yew bow will now update skill duration tooltips properly.
• Effect icons will once again pulse when they are running out of time.
• Elements in a Barter NPC's list will no longer stop graying out once they are selected.
• When examining an Item Advancement class item, the view of your equipped class item will now display title effects on it properly.
• Housing furniture will no longer have their names erroneously truncated in their tooltips.
• Fixed an issue where the housing maintenance UI seemed to not be updating properly.
• Partial mitigation tooltip values from block, parry, and evade found in the character journal now include the values gained through additional modifiers, such as legendary item relics.
• The tutorial hint for traits now blinks on the trait menu button.
0 Replies | 29 Views
Our Deepest Sympathies
Apr 10, 2009 - 1:18 PM - by Cairenn
Last March we said a sad farewell and RIP to Gary Gygax. Now we have to say them to David Lance Arneson.

Many of us got our start in gaming with Dungeons & Dragons or one of its computer adaptations and have fond memories of rolling dice, poring over rulebooks, braving dark caverns and castle keeps, battling kobolds and hill giants. As avid D&D players we are all saddened by the news of his passing; we feel we've lost a true adventuring companion. Thanks for everything and farewell, David. You will be missed.
0 Replies | 444 Views
LotRO: Volume II Book 7 Content Patch now live
Mar 17, 2009 - 3:13 PM - by Cairenn
Lothlórien Revealed

The epic story line continues in Volume II: Book 7 as players are reunited with the Fellowship in Lothlórien! Lothlórien has been expanded east of Nimrodel and west of the Anduin. Access to Lothlórien is not free or easy, however. The Galadhrim are cautious and reclusive - players must earn the trust of the Elves of Lothlórien before entering the Golden Wood. Only the truest of friends will gain access to Caras Galadhon. Players who fail to heed the warnings of the Galadhrim will be shot down by sentries before they set foot within the protected forest.
  • Over 50 new quests!
  • The epic story continues with 9 chapters and 4 instances!
  • New faction: Elves of Lothlórien
Of Immediate interest for our community:
User Interface
  • Corrected several typos in Trait and Item names/descriptions.
  • Added an advancement tracker UI that will allow you to track your Legendary Item experience outside of the Legendary Panel.
  • Added a new alert which is triggered when a player acquires an item that can be used to start a quest. The player can start the quest by using the item from the inventory UI or by clicking on the alert.
  • When effect icons are displaying in separate rows of buffs and debuffs, friendly targets have their debuffs in the top rows, while enemy targets have their buffs in the top rows. This should make it easier for players to spot the most critical effects.
  • Buff and debuff icons now display in order of decreasing duration, from left to right. When a buff or debuff expires naturally, this new sorting order should cause fewer icons to move. Players can now select the "Display Debuffs in Separate Row" option from the UI options, under "Misc". If checked, buff and debuff icons display in separate rows.
  • Your player vitals display, as well as the vitals display for the targeted enemy or friendly, can now have up to 8 effect icons per row. The smaller, pet, fellow, and raid member vitals displays still have a maximum of 6 effect icons per row. As a result of this change, the invisible box area around the vitals display box was expanded to be twice as tall as it previously was. The new size will prevent players from moving the vitals display to the bottom of their screens.
  • Fixed a bug which would not allow objectives, after the fourth, to display on screen for tracked quests.
  • Onscreen text for tracked quests is now grouped closer together.
  • Collectible bags remember tree expand/collapsed state on item add/remove and bag open/close.
  • Added a button to auto-combine relics in the Relic window.
  • Effects from monster and in-world object auras will no longer erroneously show up with the "curable" borders around their icons as they cannot be cured except by leaving the influence of the aura.
  • All apply-over-time skills and effects such as "Red Haze" will now show duration info in their tooltips.
  • Summoning skills such as the Captain's "Call to Arms" will now gray out appropriately when they cannot be used.
  • There is now an adjustable option for overall Ambient light intensity in the graphics option page.
  • Partial mitigation tooltip values from block, parry, and evade found in the character journal now include the values gained through additional modifiers, such as legendary item relics.
  • Keyring tutorial text has been updated for clarity.
  • Only usable legendary items will appear in the list of slottable items when slotting items from the Legendary Items panel.
  • LI Titles will now appear correctly on your weapons.
  • Additional fixes to Quest Guide markers for Epic Volumes I and II.
  • More UIs can be skinned, and several fixes have been made.
Read the complete official patch notes here.
2 Replies | 1,013 Views
Launch of Zam.com
Mar 02, 2009 - 10:43 PM - by Cairenn
LotROInterface is proud to announce the launch of ZAM.com!

ZAM.com is a centralized news portal and game hub for MMOs of all shapes and sizes. Through this portal ZAM will be covering all sorts of MMO related content, including classic games like Everquest and Final Fantasy XI, new games like Warhammer Online or Age of Conan, as well as upcoming games and Free-to-Play projects. ZAM.com will serve as a hub for editorial content across the entire ZAM Network, as well as a portal for access to our other sites, including Wowhead, Thottbot, Allakhazam, and Online Gaming Radio.

Head on over to ZAM.com and check it out!

Official ZAM Press Release
0 Replies | 616 Views
Happy Holidays!
Dec 24, 2008 - 4:43 PM - by Cairenn
Peace and joy to all of you from all of us this holiday season!
1 Reply | 1,007 Views
Title, Username, & Date Last Post Replies Views
ZAM teams up with Child's Play to raise money for sick children
12-12-2008 04:41 PM
12-12-2008 04:41 PM
by Cairenn
0 945
DDO: Release Notes: Module 8
12-01-2008 03:53 PM
12-01-2008 03:53 PM
by Cairenn
0 1,232
LotRO: Scheduled Maintenance/Patch 1 Mon Dec 1 4:00AM - 12:00PM EST (-5 GMT)
11-29-2008 04:25 AM
11-29-2008 04:25 AM
by Cairenn
0 1,250
Mines of Moria now Live!
11-17-2008 03:34 PM
11-17-2008 03:34 PM
by Cairenn
0 1,622
New Moderator
10-01-2008 08:33 PM
10-01-2008 08:33 PM
by Cairenn
0 1,990
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