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12-01-2010, 05:57 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Originally Posted by CattyFr
The plugin was working fine for me yesterday, but this morning after I installed the updated example plugins, I couldn't get BuffBars to load. I have version 1.1.4 installed. The error I'm getting is
...line\Plugins\PengorosPlugins\BuffBars\EffectIte m.lua:267: attempt to index field 'base' (a nil value
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There is an issue with using the new version of the Turbine classes. I'll have a fix for it up today hopefully. The issue with KragenBars might be related to it as well.
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12-01-2010, 09:35 PM
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The Indomitable
Forum posts: 11
File comments: 33
Uploads: 0
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request
was wondering if there will be a way in the future to be able to see the debuffs of the party in a custom setup so LM or any others that can cure some debuffs can easily heal there team members cause my screen the blasted icons are about 1cm x 1cm not easy to see em all the time.
also would love to be able to have same concept for pets and peoples current target. dunno what can or can't be done at this time. Just had to throw that out there since i love your plugin and would love to deal with all that same info in the same plugin
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12-01-2010, 11:45 PM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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Fixing loads after November update
I loaded the new Turbine luas and the updated luas for various mods.... still had troubles, especially "out of index" kind of errors.
So I deleted all of the data files in Documents/L.o.t.r.o/PluginData ... quit the game and restarted -- and all of the various issues went away.
Note that one of the original Turbine luas "Turbine/Utils" is called by one of the debug functions.
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12-02-2010, 04:17 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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more nov. update frustration
I've been having different problems with all my plugins. i've traced one problem with yours to this area in pengorosplugins>buffbars>EffectItem.lua
"function EffectItem:SetSize(width, height)
self.base.SetSize(self, width, height);
self:Layout();
end"
alternately i get an error that leads me to pengorosplugins>UI>CheckBox.lua
"function CheckBox:SetSize(width, height)
self.base.SetSize(self, width, height);
self:Layout();
end"
and... so far this is the last one. It is in \PengorosPlugins\UI\Slider.lua
"function Slider:SetSize(width, height)
self.base.SetSize(self, width, height);
self:Layout();
end"
so i tried replacing "self.base" in the second line of code in each file with "Turbine.UI.Control"
seems to work for me, but i'm not sure what i did exactly i just kinda fiddled around in some of the other .lua's and found Turbine.UI.Control in front of SelfSize a lot, but never found self.base anywhere but in those three files.
tell me if i figured it out.
or if i've screwed up real bad.
Last edited by jsc0tzi : 12-02-2010 at 04:51 AM.
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12-02-2010, 10:36 AM
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The Undefeated
Forum posts: 6
File comments: 11
Uploads: 0
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No workey.....Really missing it
This is the error I am getting. It loads with no errors but then when I run a new buff, I get this error. Currently not showing any buffs through this plugin. I have updated to the newest LUA also.
...line\Plugins\PengorosPlugins\BuffBars\EffectIte m.lua:267: attempt to index field 'base' (a nil value)
Thank you
Faldiin
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12-02-2010, 12:09 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Re: request
Quote:
Originally Posted by Kaisoul
was wondering if there will be a way in the future to be able to see the debuffs of the party in a custom setup so LM or any others that can cure some debuffs can easily heal there team members cause my screen the blasted icons are about 1cm x 1cm not easy to see em all the time.
also would love to be able to have same concept for pets and peoples current target. dunno what can or can't be done at this time. Just had to throw that out there since i love your plugin and would love to deal with all that same info in the same plugin
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As soon as Turbine adds support for party/target buffs/debuffs and I will be adding this to the plugin.
Last edited by Pengoros : 12-02-2010 at 12:09 PM.
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12-02-2010, 12:11 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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There are issues with the november changes related to events and singletons that are preventing plugins from operating correctly. There is a thread about the issue here. Until this gets resolved and plugin authors update their code the plugin that is loaded last should function correctly. I will be uploading a fix for the base issue shortly, jsc0tzi was correct in changing it to Control.
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12-02-2010, 07:05 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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The issues should be resolved with the 1.1.5 update. However be sure to read the big part in red .
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12-02-2010, 07:25 PM
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The Undying
Forum posts: 30
File comments: 35
Uploads: 3
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Pen...why dont you create your portal....and then track features/bug requests through that system?
I set mine up for OneBigBag and the TBPO plugin set. Well worth the initial setup time to help with tracking and make sure others know what is known.
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12-02-2010, 08:51 PM
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The Indomitable
Forum posts: 11
File comments: 33
Uploads: 0
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well got a problem with buff bars...
im deseased it wants to use wound cure
im wounded it wants to use non would item
need life it wants to use power pot
etc..etc..etc..
any idea how or why the plugin isnt offering the correct slotted item per condition.. above is random exsamples.
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12-02-2010, 10:59 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Originally Posted by Kaisoul
well got a problem with buff bars...
im deseased it wants to use wound cure
im wounded it wants to use non would item
need life it wants to use power pot
etc..etc..etc..
any idea how or why the plugin isnt offering the correct slotted item per condition.. above is random exsamples.
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1.1.6 should fix this problem. There was a compatibility issue with the new quickslot class.
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12-02-2010, 11:00 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Originally Posted by goldbishop
Pen...why dont you create your portal....and then track features/bug requests through that system?
I set mine up for OneBigBag and the TBPO plugin set. Well worth the initial setup time to help with tracking and make sure others know what is known.
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Good idea, I'll try and get it setup.
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12-03-2010, 01:28 AM
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The Wary
Forum posts: 2
File comments: 12
Uploads: 0
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I just upgraded to the new version of BuffBars. I deleted all of my old plugin folders and started from scratch after the Nov 29 update. I just loaded the new BuffBars with no errors but when I tried to load the options (/BuffBars options), I get the following error:
...Rings Online\Plugins\PengorosPlugins\UI\CheckBox.lua:65: attempt to index field 'base' (a nil value)
Any ideas?
Thanks for a great plugin!
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12-03-2010, 05:52 AM
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The Undying
Forum posts: 26
File comments: 138
Uploads: 2
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Feature Request: Would it be possible to do one or both of the following:
1) Make an option for max size of the Effects Window, then either autoscale down to fit as more buffs are added or autofilter only the buffs that expire soonest.
2) Put an option for max height on the Effects Window, then a new buff is added that would exceed the max height, a new column is started next to the first.
I have my buffs filling up on the left side of my screen and often when I'm in a full fellow instance the number of buffs I have covers up some of the group members vitals. It would be great if I could tell BuffBars it is allowed to use the space from my LI indicator to the group vitals, then perform one of the functions above (either autofilter or automatically add a second column)
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12-03-2010, 11:34 AM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Originally Posted by Amethrayne
I just upgraded to the new version of BuffBars. I deleted all of my old plugin folders and started from scratch after the Nov 29 update. I just loaded the new BuffBars with no errors but when I tried to load the options (/BuffBars options), I get the following error:
...Rings Online\Plugins\PengorosPlugins\UI\CheckBox.lua:65: attempt to index field 'base' (a nil value)
Any ideas?
Thanks for a great plugin!
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It looks like you still have an older version of the plugin before I fixed that issue yesterday. Download the latest 1.1.6 and the problem should go away.
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