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Unread 12-14-2013, 01:37 PM  
MrJackdaw
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Version 445 "Dwalhin"

Version 445 "Dwalhin"

Many thanks to Dwalhin for the bug report. I put one, ONE!, line in the wrong place. *sigh*

This update also includes some code improvements to the Option window. Noting noticeable from a user perspective, but better nonetheless. The label movement window has been merged with the Option window as well.

I had wanted to test this for slightly longer, but Dwalhin's bug means I have had to release post-haste! I apolgise for any other errors...
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Unread 12-14-2013, 01:28 PM  
MrJackdaw
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Re: I have a little problem...

Quote:
I get the following msm when I load store BB module
:
...ngs Online\Plugins\JackdawPlugins\Bevy2\BarStore.lua:5 : attempt to call global 'SaveToStore' (a nil value)
...Online\Plugins\JackdawPlugins\Bevy2\ModuleOptio n.lua:145: Failed to import package "JackdawPlugins.Bevy2.BarStore".

Do you know why?
Yes, I messed up!

Fixing now, shouldn't take long...
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Unread 12-14-2013, 12:52 PM  
Dwalhin
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Exclamation I have a little problem...

I get the following msm when I load store BB module
:
...ngs Online\Plugins\JackdawPlugins\Bevy2\BarStore.lua:5 : attempt to call global 'SaveToStore' (a nil value)
...Online\Plugins\JackdawPlugins\Bevy2\ModuleOptio n.lua:145: Failed to import package "JackdawPlugins.Bevy2.BarStore".

Do you know why?
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Unread 12-14-2013, 03:32 AM  
MrJackdaw
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Current work;

Kind of a route map of what I want to do;

Delay loading the plugin to avoid the item scaling bug.
Migrate the Label movement etc options to the option panel
Add a drop down control to the option panel
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Unread 12-09-2013, 01:55 AM  
MrJackdaw
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Update

Version 444

Bar store module added
Various bug fixes

NOTE: Some equipment icons will not size properly on first load. If this is a massive issue either install Reloader and use /rl or use the alternate load method.
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Unread 12-06-2013, 01:50 AM  
MrJackdaw
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New Module

Dear Lotro Lua players!

I have written a new module for Bevy, which is currently in testing.

The module adds a new button to the screen that allows you to save bar builds (Only the Bevy Bars) and load them.

I am using it with my Runekeeper at the moment as she is both DPS (Fire) and a Healer.

I will release it over the weekend if I can find no bugs!

Video at: http://www.youtube.com/watch?v=qqbHz...ature=youtu.be

Last edited by MrJackdaw : 12-07-2013 at 01:08 AM.
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Unread 02-07-2013, 12:03 AM  
Stever1388
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Re: Guardian Block/Parry

Quote:
Here is my issue, albeit a minor one, and certainly one I can work around: I've tried setting up two bars, each dependant on Parry and Block instances. Initially, when I would activate my block reaction skill (Shield-swipe), the bar would vanish, leaving me unable to activate one of my follow-up skills. I toyed around with the settings a bit, and here is what I came up with:

I either A) have the bars visible while in combat at all times, regardless if the Block/Parry response buff has been enabled, B) they show up with the proper buff enables, but then vanish until the response buff is re-enabled, or C) they don't show up at all.

Now, I figured I would try to work around this by making a third and fourth bar, one for the block response, one for the parry response, and two more for the appropriate follow-ups. However, regardless of the settings I play with, I still get the same issues as though they were all still in one bar. Is it just my settings and not being wholly experienced with the plugin, or is this an issue that needs to be looked into?
It depends on exactly you want to do. For example, if you want one bar for Block responses and one bar for Parry responses, you can't use the normal "Show Only When" -> "Block Tier 1" or "Parry Tier 1" or any of the others. Selecting "Block Tier 1" for example will show that bar only when the Block Tier 1 skill is available, and once it is used (and thus moving to Block Tier 2), the bar will disappear.

The easiest way to do this is to set up 3 bars for both Block and Parry (6 bars total), and have one bar have the main Block Tier 1 responses (Shield swipe, Lit of Defiance, and Catch a Breath), have another bar with Block Tier 2 responses (Shield Taunt and Bash) and a 3rd bar with the Block Tier 3 response (Shield Smash). Then do something similar with the 3 tiers of Parry responses. But you must make sure each bar uses a different setting that corresponds to the right tier under the "Show Only When" setting.

You could also watch for the buffs your character gets, but Tier 3 doesn't have a buff as far as I know and it's more work if you ask me, but if you want only one bar for Block and one bar for Parry, this would be how you'd have to do it, and if you didn't use Tier 3s it wouldn't matter.

If you do already have the correct "Show Only When" setting for each bar (make sure to not always select Tier 1), then it might be a conflict with another plugin. If what I have already mentioned doesn't fix it, PM me with the plugins you have running alongside Bevy (or unload all other plugins and then try it out), and if nothing else works, you can PM me your settings file and I will take a look at it to see if we can figure it out.

Hope this helps!
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Unread 01-17-2013, 09:01 PM  
Nanth
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Guardian Block/Parry

First off, I want to say that I love this plugin. It has made my life so much more simple in tanking. You, sir, have done an excellent job.

Here is my issue, albeit a minor one, and certainly one I can work around: I've tried setting up two bars, each dependant on Parry and Block instances. Initially, when I would activate my block reaction skill (Shield-swipe), the bar would vanish, leaving me unable to activate one of my follow-up skills. I toyed around with the settings a bit, and here is what I came up with:

I either A) have the bars visible while in combat at all times, regardless if the Block/Parry response buff has been enabled, B) they show up with the proper buff enables, but then vanish until the response buff is re-enabled, or C) they don't show up at all.

Now, I figured I would try to work around this by making a third and fourth bar, one for the block response, one for the parry response, and two more for the appropriate follow-ups. However, regardless of the settings I play with, I still get the same issues as though they were all still in one bar. Is it just my settings and not being wholly experienced with the plugin, or is this an issue that needs to be looked into?

Again, thank you *so* much for this awesome plugin!
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Unread 01-08-2013, 12:52 PM  
cromcrom
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time based appearing buttons

Hello there, thank you so much for this wonderfull plugin :-)

A feature I was thinking about, would it be possible to add a timer to disappearing buttons ?

For example, some buff/debuffs/mezz whatever last for some times, it would be great to have a button disappear when it is cast, and reappear after a set amount of time.
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Unread 12-22-2012, 02:15 AM  
zooy
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Fullscreen/Window

Hello,
wonderfull plugin.

Is it possible to let the bars recognize the position in the two states of Fullscreen and Windows mode seperatly or if I save the UI over the chat commando to save the positions with it?
This would be wonderful
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Unread 11-02-2012, 04:29 AM  
Balindil
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Multi edit sizing

i'm using the checkbox...did not recognize that I could select it directly until now :O) ... but: clicking on the bars buttons just makes me using them, not selecting. For this, yes, i'm just using the checkbox on top of the option menue

Last edited by Balindil : 11-02-2012 at 04:33 AM.
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Unread 11-01-2012, 05:54 AM  
MrJackdaw
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Re: multi edit option: Just a great thing...

Quote:
One thing I noticed ntil now: sizing seems just to work for one of the selected bars.
Odd, I tested this extensively. How are you selecting the bars - by using the checkboxes, or clicking on the bars buttons?
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Unread 11-01-2012, 04:30 AM  
Balindil
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multi edit option: Just a great thing...

I tested a little the multi edit options....great stuff.
Actually I'm playing my main char. There is no big need for multiediting.. ;O)
But after LV85 I'm starting a new twink. There I will use it for shure much more and I will be able to get a bigger feedback on it.

One thing I noticed ntil now: sizing seems just to work for one of the selected bars.
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Unread 10-28-2012, 04:14 PM  
MrJackdaw
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Quote:
A switch to display bars when mounted or unmounted.
Already done!

/bb module and select "Mount"!
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Unread 10-28-2012, 03:41 PM  
SilentSpace
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Just small suggestions:

A switch to display bars when mounted or unmounted.
Execution of aliases with the buttons of a bar (like emotions or commands)

I love this bar!

Last edited by SilentSpace : 10-28-2012 at 03:42 PM.
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