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Unread 01-09-2011, 05:20 AM  
sonmica
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Quote:
When I added the Pre-defined bars, it appears like I broke Extensions, so, I need to fix that. Probably sometime tonight.

Thanks for the feedback!
tyvm!
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Unread 01-10-2011, 05:21 PM  
Wicked Mouse
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I'm trying to make a Combat pet bar for my LM, with 1 main bar and for every pet kind an extension with the extra different kinds, but when I start to make extension bars, the first one I make gets copied when I try to make more. In the list I only see one extention bar mentioned and when I click "Remove" the last copy gets deleted. The others are still there. No other way to remove it than to go to the plugindata file and remove the part of my LM character and reload the plugin.

Last edited by Wicked Mouse : 01-10-2011 at 05:22 PM.
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Unread 01-10-2011, 09:05 PM  
Farothhen
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Did you try the beta or 2.2.2?
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Unread 01-11-2011, 12:49 AM  
Darkflower
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IDOME issue

First - I LOVE this plugin!!!

The only trouble im having is on my cappie. I cant seem to create a quickbar that pops up when IDOME expires. When I fire IDOME, the bar remains visible. I want it to remain invisible while the buff is active, and then pop up upon expiration to remind me that its time to reapply. Ive tried a couple of different ways. First, Ive set it up in its own bar, set to:

BAR VISIBILITY: triggered
TRIGGERED WHEN: buffs not active
...and then checked only IDOME

Set up this way, the bar remains visible all the time, whether the IDOME buff is up or expired.

Second, I added it to a bar with Motivating Speech. I have motivating speech to remain transparent while the buff is active, and pop up upon expiration, and it works as expected. So, i expanded the bar to include IDOME, left the settings unchanged except for checking the IDOME box. But the bar effectively ignores IDOME, only becoming visible when Motivating speech expires.

i went through the other posts and found no reference to this issue, so i must be doing something stupid. Can you see what the issue might be?

Thanks again for all your hard work!
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Unread 01-11-2011, 12:55 AM  
NuclearTonic
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Re: IDOME issue

Quote:
Set up this way, the bar remains visible all the time, whether the IDOME buff is up or expired.
I found that with Beta3 ALL Triggers were broken. So, I have corrected that and it should function without an issue for v2.3 formal release. Let me know if you are still having issues.
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Unread 01-11-2011, 09:58 AM  
Wicked Mouse
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Unfornately creating new extension bars is still bugged Editing them (once manually created in the plugindata file) is no problem.

I haven't looked very closely into it, since I'm no code-junkie myself but it changes the plugindata in some way and some form that it only uses the first created extension bar and apparently puts it in the new location or so. Or it only looks like it puts it there, and reloading the plugin removes it again and shows the old location.

Whatever it is, it doesn't create anything new


Btw, congrats on your much more clear settings pages

Last edited by Wicked Mouse : 01-11-2011 at 10:04 AM.
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Unread 01-11-2011, 10:29 AM  
NuclearTonic
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That's odd. I had that working and specifically checked it a few times before uploading... Did you delete your /tonic directory before installing the new v2.3 overtop? It's wise when installing new versions to always delete the old rather than paste over top.
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Unread 01-11-2011, 11:45 AM  
xaero
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Just a passing thought, the 2.3 Readme.txt doesn't contain the 2.3 Changes :P I realize it's above in the description but figured I would point that out anyway.

Last edited by xaero : 01-11-2011 at 11:46 AM.
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Unread 01-11-2011, 01:11 PM  
NuclearTonic
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Quote:
Just a passing thought, the 2.3 Readme.txt doesn't contain the 2.3 Changes :P I realize it's above in the description but figured I would point that out anyway.
I need to be better about that, I figured no one read it and only kept the backlog in the read-me. :P I'll make sure to be better.

Thank you for your support!

Last edited by NuclearTonic : 01-11-2011 at 01:11 PM.
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Unread 01-11-2011, 02:01 PM  
Wicked Mouse
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"Did you delete your /tonic directory before installing the new v2.3 overtop?"

I always do that
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Unread 01-11-2011, 02:56 PM  
NuclearTonic
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I'll take a look when I get home. Anyone else still seeing issues creating extensions and then editing their properties? Any more information would be great. Thanks.

Last edited by NuclearTonic : 01-11-2011 at 03:10 PM.
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Unread 01-11-2011, 05:10 PM  
Farothhen
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I'll test it tomorrow and send you new german files, too.
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Unread 01-11-2011, 06:34 PM  
NuclearTonic
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Quote:
Unfornately creating new extension bars is still bugged
I can not reproduce. I can create 5+ extensions on a single bar, go in and edit each seperate extensions settings and have them all function through an unload and then load...

Any more info you can give on the problem Wicked Mouse?

Anyone else still seeing issues creating extensions and then editing their properties? Any more information would be great. Thanks.

Last edited by NuclearTonic : 01-11-2011 at 08:41 PM.
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Unread 01-12-2011, 06:14 AM  
Wyndyn_Xor
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Captain Heralds

First...thanks! Great plugin.

Running TonicBars on my 37 Captain and noticed that the Herald bar didn't close out when I summoned my Herald of Hope.
Looking at my buffs, The basic "Banner of Hope" is replaced by 2 buffs... "Banner's Hope" and "Improved Banner of Hope" (which are not in the check-off list for captain buffs to check)

No big deal, but something to add to your list.
Keep up the great work.

WX

edit: More info

Apparently, all 3 have an "Improved" version if the captain has slotted the trait for summoning that herald 60 times "Captains Hope" for my example.

Last edited by Wyndyn_Xor : 01-12-2011 at 12:16 PM.
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Unread 01-12-2011, 01:21 PM  
NuclearTonic
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Re: Captain Heralds

Quote:
No big deal, but something to add to your list. - WX
Firstly, THANK You for the support, I appreciate this information, Cappy is one o the classes I haven't leveled past 30.

I'll be sure to update with your input!
NT
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