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11-03-2011, 10:38 PM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 0
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Re: Re: suggestion that maybe you have in the works already
Quote:
With that in mind, what I'd like to do is create a one-button quickslot of sorts, where clicking on the button would display a series of quickslots arranged in a tight circle around the button, that would collapse again after using an item or maybe just moving the mouse pointer away from the immediate area. It would end up being one additional click, but pointer travel would be far less, and everything would be in one spot. If I understand the gist of the requests correctly, it would be not only a good replacement, but possibly even a better one. This would probably be its own separate plugin, allowing you to position the button wherever you wanted it.
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With that, would it still show up what pot is needed? Like if you have a wound, your wound quick slot turns red. Would this still be possible with the circle option? As I find I catch what I have alot quicker when that shows up, than checking my health bar. But otherwise, I quite like the idea of it.
Last edited by IrishNite : 11-03-2011 at 10:39 PM.
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11-04-2011, 03:33 AM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Re: Re: Re: suggestion that maybe you have in the works already
Quote:
With that, would it still show up what pot is needed? Like if you have a wound, your wound quick slot turns red. Would this still be possible with the circle option? As I find I catch what I have alot quicker when that shows up, than checking my health bar. But otherwise, I quite like the idea of it.
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Although I haven't decided whether to stick with the simple colors, or go for the actual cureable icons, that part will remain. The general idea will be to allow the player to place that button wherever they want to - to make reacting to the info Palantir provides, as easy for them as possible.
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11-04-2011, 08:44 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Reading the post about resizing quickslots below, I'd just like to mention that I've been able to resize quickslots satisfactorily using one of two methods:
- Stretching the parent window rather than quickslots themselves.
- Stretching quickslots set to aliases if the size is set *after* SetShortcut(). No idea if that works on other shortcut types, and I assume the size has to be set whenever the quickslot is changed, whether through SetShortcut() or not.
PS: nice plugin by the way
Last edited by Equendil : 11-04-2011 at 08:45 PM.
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11-21-2011, 12:31 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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Thanks for the update.
For some reason when I zone the morale bar appears (with the value of morale) and stays that way until I reload Palantir (I keep it hidden if not in combat).
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11-21-2011, 01:36 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Thanks for the update.
For some reason when I zone the morale bar appears (with the value of morale) and stays that way until I reload Palantir (I keep it hidden if not in combat).
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Problem boiled down to forgetting to keep hidden bars in mind while writing the lines to force a redraw. It will now check whether it's visible or not before forcing the redraw.
1.10.1 should be available soon with the fix
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11-21-2011, 01:55 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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That was fast. Thanks Working fine now
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11-21-2011, 11:27 PM
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The Undying
Forum posts: 48
File comments: 72
Uploads: 2
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Cool, thanks for the update.
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11-22-2011, 06:31 PM
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The Undefeated
Forum posts: 7
File comments: 69
Uploads: 0
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Quote:
1.10.1 should be available soon with the fix
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Does 1.10.1 identify itself as 1.10.0?
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11-22-2011, 07:45 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Does 1.10.1 identify itself as 1.10.0?
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Apparently I was a bit too quick to get that update out, and forgot to change the in-game plugin version/by-line to reflect it. However, the file shown as 1.10.1 (i.e. the current version) is correct.
For everyone's convenience, I have uploaded a patch that will correct this oversight, as correcting it within the plugin itself would require bumping up the version number for the file here as well.
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12-26-2011, 08:18 AM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Im having a major issue with my palantir plugin. When I load up, my pots arent in their slots. so I slot them. I play and they work fine, but if I log another character theyre gone again. If I then log back to the first character, the pots are gone for her too and I have to reload them again.
Is this a known issue? Is there a fix for it? Its maddening!
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01-01-2012, 02:16 AM
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The Undefeated
Forum posts: 8
File comments: 88
Uploads: 18
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Error
When i load Palantir folowing Error come:
...Rings Online\Plugins\DigitalUtopia\Palantir\Main.lua:74: bad argument #1 to 'pairs' (table expected, got nil)
The Addonloader i use is Bootstrap, the Client is German
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01-01-2012, 12:03 PM
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The Wary
Forum posts: 0
File comments: 28
Uploads: 0
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i've got the potion-"issue", too
whenever i place the lvl 75 potions (the "80's" potions) into the specific quickslots, they stay in there as long as i keep playing
but as soon as i log out the potions disappear from the quickslots and i have to place them there everytime i start playing
not a huge issue, but still annoying
will there be a fix for that?
but besides that - thanks for palantir, i simply love it
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01-02-2012, 08:36 AM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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I agree, I love palantir, and no its not a terribly huge issue... until I forget to reload the pots then go into a raid and theyre yelling "BROOK FEAR! USE A POT!" which ive clicked... not realising that theyre not loaded... and thereby wiping the group
*cry*
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01-02-2012, 05:15 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Edit: Just out of curiosity, are you guys using the new plugin manager? There is currently a known issue where plugins that are loaded with the plugin manager will not load any saved quickslots. Turbine has acknowledged it's on their end, and will be releasing a patch to fix this.
Until then, you'll have to load up Palantir the old way unfortunately :/
Quote:
When i load Palantir folowing Error come:
...Rings Online\Plugins\DigitalUtopia\Palantir\Main.lua:74: bad argument #1 to 'pairs' (table expected, got nil)
The Addonloader i use is Bootstrap, the Client is German
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OK, while I can't say exactly what's causing this - it has to do with having an issue loading settings. So, to help me get an idea of what's going on here, start off by doing this:
1) Make sure either the game itself, or Palantir isn't running
2) Go to My Documents/The Lord of the Rings Online/PluginData/<your account name>/AllServers/
3) Delete the following files (if they exist):
Code:
Main.plugindata
Color.plugindata
Text.plugindata
Scope.plugindata
4) Go to My Documents/The Lord of the Rings Online/PluginData/<your account name>/<server name>/<character name>/
5) Delete the same files listed in #2 (again, if they exist), plus:
Code:
Quickslot.plugindata
Note: Not all of these files may exist, but delete any of them that you find.
This will now cause Palantir to load default settings when it's run again, and save new settings when you exit (either by logging out or unloading). Once you do this, start Palantir up one last time and see if you still get that error.
Last edited by Digital_Utopia : 01-02-2012 at 05:36 PM.
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01-03-2012, 05:52 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Sorry, could you please help. I'm from Russia and wanted to install your plugin and that's what it gives:
Quote:
...Online\Plugins\DigitalUtopia\Palantir\MainWindo w.lua:425: attempt to call method 'GetTemporaryMorale' (a nil value)
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what could be the problem?
Game client - Russian.
Thank you!
Last edited by AleksLee : 01-03-2012 at 05:54 AM.
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