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04-20-2011, 09:24 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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I can't get the plugin to load. I'm getting "Unable to resolve package "MyPlugins.DailyTasks.DT_Main"". I've tried deleting and reinstalling both the plugin itself and the turbine plugin folder.
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04-10-2011, 04:21 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Quote:
Nice addon. Any chance of getting the output into a scrollable windows?
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Its on my to-do list, but I have 4 released addons and 2 more in development, so I'm not sure when I'll get that feature implemented.
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04-09-2011, 08:21 PM
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Premium Member
Forum posts: 1
File comments: 31
Uploads: 0
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Nice addon. Any chance of getting the output into a scrollable windows?
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04-08-2011, 08:52 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Version 1.2.3
This is just a minor update. DT will no longer reset the player level when using the /dtw command. It also includes a few more mob drop items.
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04-08-2011, 01:51 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Re: trying to load dailytasks gives me an error
Quote:
if i use /plugins load DailyTasks I get an error message:
a:19: attempt to call global 'class' (a nil value)
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That error occurs when you are missing the required turbine plugins. The ReadMe file provides a link to it.
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04-08-2011, 11:37 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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trying to load dailytasks gives me an error
if i use /plugins load DailyTasks I get an error message:
...gs
Online\Plugins\DailyTasks\DT_Window.lu
a:19: attempt to call global 'class' (a nil value)
...ings
Online\Plugins\DailyTasks\DT_Main.lua:3
6: Failed to import package
"MyPlugins.DailyTasks\.CT_Window".
Unable to load "DailyTasks".
it makes the user folder PluginData drilling down to DailyTasks_Settings.plugindata
return
{
["player"] =
{
["Eagor"] = 49.000000
},
["auto"] = true,
["names"] = true
}
so some parts are working correctly.
I can send you a screenshot if you like.
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04-08-2011, 08:53 AM
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The Undying
Forum posts: 162
File comments: 144
Uploads: 8
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Nice plugin, comes in handy. I have one bug with it though, check your Bug report page for full details.
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04-01-2011, 10:56 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Version 2.1.2
Here's the fix for mob names with a '-', as well several more mobs in Eregion and Forochel.
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03-30-2011, 11:24 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Minor bug
When using "/dtm <mob name>", I found that if the name included a '-', it wasn't being matched properly.
I've got a fix for this, but will be doing some more testing before I post another update. For the time being, just replace the '-' with a '*' and it will work.
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03-30-2011, 05:06 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Version 2.1
Here is the official release of the mob drop addition to DT. I've mentioned it for a while now and if you've been looking in DT_Data, you'll have seen the mob list gradually expanding with each update. While its far from complete, I've got all the command options implemented and enough mob data to make it useful. I'll continue to expand the mob list with periodic updates.
Be sure to check the ReadMe file for details on how to use the new /dtm command.
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03-29-2011, 10:50 AM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Re: Error on enable
Quote:
I get the following in my chat window when loading my plugins:
DT: Bad data for Stone-crawler Devourer, 0DAEC
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You can ignore it. Its a data validation check for the new mob info I've been adding (but not yet documented). I'd fixed my copy and it will disappear with the next update.
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03-28-2011, 04:28 PM
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The Undefeated
Forum posts: 7
File comments: 23
Uploads: 0
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Error on enable
I get the following in my chat window when loading my plugins:
DT: Bad data for Stone-crawler Devourer, 0DAEC
Just thought you'd want to know. I deleted the plugin and settings, re-downloaded/re-installed (in case it was an upgrade problem), and it still occurred.
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03-24-2011, 11:27 PM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Version 1.9 (IMPORTANT UPDATE)
As promised, here's the rest of the changes for LOTRO update 2. I took a little extra time to verify the Evendim changes because they were a bit drastic:
- all the tasks below level 28 were removed from Oatbarton!
- 4 trophies no longer have any tasks associated with them!
- level ranges for tasks can be as high as 11 (Soft Skin)!
- the level 48 tasks at Annuminas have been replaced with 38s.
As Turbine has shown that they are going to continue with variable level ranges, I decided that I needed to revise the data structure to better support it. I also added support for variable item counts so that I wouldn't need to patch the main code with special cases ( it now displays an extra /# for exceptions).
I decided to add a name sort to location listings to make it easier locate items.
Note for translators: I've changed the encoding to UTF-8 to make it easier to use accented characters. Also location and item names are no longer used in the main script.
Last edited by Vinny : 03-24-2011 at 11:32 PM.
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03-23-2011, 12:26 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Re: Re: Re: Re: Re: load error
Quote:
This error occurs when
Code:
import "Turbine.UI"
import "Turbine.UI.Lotro"
fails to define it.
Its puzzling that the plugin manager would cause this...
About the only thing that i can think of atm to try is deleting the Plugins\Turbine directory and re-loading it from the link I provide in the ReadMe file.
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That was my problem, I still had the original turbine directory from when they launced the LUA scripting. When I replaced it with the turbine directory from the link in your readme that fixed it right up and it works perfectly now. Thanks for the super fast response! Who knows what else that fixed with the other 2 addons I use lol.
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03-23-2011, 04:10 AM
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The Indomitable
Forum posts: 13
File comments: 803
Uploads: 12
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Re: Re: Re: Re: load error
Quote:
... attempt to call global 'class' (a nil value)
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This error occurs when
Code:
import "Turbine.UI"
import "Turbine.UI.Lotro"
fails to define it.
Its puzzling that the plugin manager would cause this...
About the only thing that i can think of atm to try is deleting the Plugins\Turbine directory and re-loading it from the link I provide in the ReadMe file.
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