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Unread 05-18-2012, 07:34 PM  
Silverangel
The Indomitable
 
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Quote:
Thanks so much for such a beautiful interface. I really am liking it quite a bit.

I did find the patch for the vital graphic problem but the target, etc. are still showing a bit of the clipped graphic below the image.
I didn't put a fellowship together in order to test the last patch I put up. I saw someone mention additional issues, but I'm not playing LotRO and didn't get back to it. I'm looking into it now. Thanks so much for the note and putting the image up for reference. I'll expect to upload a new version in the next day or two with more thorough testing this time. My apologies to anyone who has been using the interface like this for the last weeks.

Last edited by Silverangel : 05-18-2012 at 07:35 PM.
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Unread 05-18-2012, 01:11 PM  
Suziekew
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Thanks so much for such a beautiful interface. I really am liking it quite a bit.

I did find the patch for the vital graphic problem but the target, etc. are still showing a bit of the clipped graphic below the image. Do I just copy this same image in the patch but rename it to fix the other graphics? Or did I miss a note somewhere about how to do it or another patch?

Thanks in advance.

I've put a pic of what I mean here.

Last edited by Suziekew : 05-18-2012 at 04:13 PM.
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Unread 04-21-2012, 03:00 PM  
Belamir
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Quote:
It's in the fine print. But well worth repeating here. To erase any rogue icons on the left side of the toolbar, assign those slots to any bags 1 - 4 in your options panel (these bag icons have been made invisible).

You can still use 5, or use "open all bags", or do away with the bags and just use the hotkey to open them like I do, and then use the slots for something else. The reason for making these icons invisible was to be able to erase the left side icons completely in order to make the UI friendly for an older 4:3 ratio display, as you can see in the example images. I don't think you can set a slot to "none" for example and accomplish that.


Thanks for Replying

I saw the note about changing the icons,just thought it was still possible to have the other bag icons showing .
It's no major issue I guess, can use the one bag mod or as you said just use the hot-key command and then fill up the slots with the other options.

Thanks again


Last edited by Belamir : 04-21-2012 at 03:05 PM.
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Unread 04-21-2012, 01:56 PM  
Silverangel
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Quote:
Just Downloaded the UI and looks very nice and tidy

I have a slight problem though :-

The bag Icons 1-4 don't show ,it is just a black circle.
It's in the fine print. But well worth repeating here. To erase any rogue icons on the left side of the toolbar, assign those slots to any bags 1 - 4 in your options panel (these bag icons have been made invisible).

You can still use 5, or use "open all bags", or do away with the bags and just use the hotkey to open them like I do, and then use the slots for something else. The reason for making these icons invisible was to be able to erase the left side icons completely in order to make the UI friendly for an older 4:3 ratio display, as you can see in the example images. I don't think you can set a slot to "none" for example and accomplish that.

Since I now have a widescreen monitor, doing something better with the toolbar is near the top of my list. Unfortunately (very much so), I seem to have lost the original Photoshop toolbar file with all the layers (the one I have is flattened). So I'd have to start over from scratch. I hope this explains the situation. If you're a player who uses up one slot for each individual bag instead of the hotkey to open all bags, this UI might not be for you at this time without changing your style.

Last edited by Silverangel : 04-21-2012 at 01:59 PM.
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Unread 04-21-2012, 06:44 AM  
Belamir
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Just Downloaded the UI and looks very nice and tidy

I have a slight problem though :-

The bag Icons 1-4 don't show ,it is just a black circle.If I swap say bag 4 to advance via the options panel the icon for advance shows,this is the same for slots 1-4.Bag 5 shows the bag icon fine. I can click the black circle and it opens up the bag so that works,it's just a missing icon.

I have no other UI's conflicting as this is a clean install and only have 2 plug-in's installed moormap and buffbars at present.

I have patched the UI with the Vitals patch.

Screenshot below of the problem.



Hope you can shed some light on this


Last edited by Belamir : 04-21-2012 at 06:51 AM.
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Unread 04-16-2012, 09:01 PM  
Silverangel
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Turbine re-sized the player character vitals image in order to accommodate their new fancy anniversary vitals. Until the new vitals are available for modding, I have uploaded a taller character Elven Adventuress player character vitals image so that it will no longer tile vertically. Download the patch and replace the old image file with the new in your Elven Adenturess folder. You can then choose to use the corrected image with the interface, or the new anniversary ones that do not match until Turbine gives us the assets.

Last edited by Silverangel : 04-16-2012 at 09:02 PM.
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Unread 03-12-2012, 11:19 AM  
Silverangel
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The interface was updated to fix appearance problems with the new skirmish soldier summoning icon for terrain, the barter wallet, and some other things. The patch notes are above. There are still a lot of little things that are kind of bugging me--loose pixels here and there, and the treatment of the toolbar buttons, which I'd like to be a lot slicker and stylish. I've put many, many hours into this though, and at some point the discipline of getting everything perfect yields to practicality of time spent.

Last edited by Silverangel : 03-19-2012 at 12:35 PM.
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Unread 03-01-2012, 11:59 PM  
Silverangel
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Quote:
I don't even have an elf character and I'm gonna use this on one of my toons. I can't believe I never noticed this UI before. It's incredible. Excellent work.
Thanks for the kind words, Sir.
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Unread 02-29-2012, 06:55 PM  
jasonspeed
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I don't even have an elf character and I'm gonna use this on one of my toons. I can't believe I never noticed this UI before. It's incredible. Excellent work.
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Unread 02-29-2012, 11:40 AM  
Silverangel
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Update:

I've updated the file to version 2.1. The notes are above. The patch linked to the main file is an old version that is not used at this time.

Thanks all! Don't hesitate to let me know if there is anything bothering you about this interface. I won't be offended. Feedback has been very helpful in making the EA UI better.

Cheers.
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Unread 10-20-2011, 01:07 PM  
Silverangel
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Quote:
am male elf still i use this it's beatifull
Thanks for the note.

Last edited by Silverangel : 02-29-2012 at 11:39 AM.
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Unread 10-19-2011, 01:22 AM  
jaccobosman
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am male elf still i use this it's beatifull
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Unread 10-12-2011, 07:16 PM  
Silverangel
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I think the Isengard updated interface is more than 50% done at this point after about 10 hours of working on it. The vault, character sheet, and shared storage look very nice.

I'm still looking to improve the map/bind point dialog screen a little more, and I'd really like to do something to make the fervour and focus pips more bold and visible, if I can. This means learning how to do the custom layouts (or at least trying...again). Hopefully I'll have this done sometime next week.

Last edited by Silverangel : 10-12-2011 at 07:17 PM.
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Unread 09-26-2011, 12:11 PM  
Silverangel
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Re: Dressing Room code?

Quote:
I love this ui, I use it on all my characters. But I was wondering where in the skin definition would I find the dressing room panel?
I went ahead and added the larger mailbox and larger dressing room to the XML in a small update (see screenshot #3). I'm not 100% sold on the mailbox background that I put together (I had some funky high-contrast monitor settings going on and didn't see quite the same appearance as the screenshot when I tested it), but these things should be functional. If the mailbox background isn't to someone's taste, the image is located in the boxes folder: large_mail_base_home.tga, including the layered PSD (which is the main cause of the increased zip file size.)

If there are any more issues, please let me know! Don't forget to restart after loading the new interface. Thanks for the note, Brennyn, and thanks all for the suggestions.

Last edited by Silverangel : 09-26-2011 at 12:12 PM.
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Unread 09-25-2011, 06:56 PM  
brennyn
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Question Dressing Room code?

I love this ui, I use it on all my characters. But I was wondering where in the skin definition would I find the dressing room panel? I was hoping to replace it with a larger one. Since I couldn't find the code for the dressing room I just added the code for a larger one and it didn't come out right. All the buttons for zooming in are missing.
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