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Unread 08-29-2014, 07:34 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Quote:
is there any way to include the ports to my house and the house of my kinship?
I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.

Quote:
And is there any way to add a button to open the window?
There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.

Quote:
And another question: Any plans for a multilanguage version?
I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.

Quote:
Edit: And it also seems as if the prices are way off. I marked all the discounts / reqs which I meet, but Helm's Deep -> Stoke (ST) costs 36,30 for me, but TR says it will cost 59,40.
I'll have to check on it.

Quote:
And it seems as if your plugin does not recognize my reputation-ports (maybe because I play in german?).
Have you set the corresponding locations in the Return To window (/trw rt)?
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Unread 08-31-2014, 04:52 AM  
DaBear78
The Undefeated
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Forum posts: 5
File comments: 76
Uploads: 5
Quote:
I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.
Ok, no problem, then I just have to think myself sometimes

Quote:
There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.
Great, I installed VinnyLoader now. But I can't move it anywhere else while only using TravelRef because there is no thin white line between the icons (because there is only one icon ^^). But than it has to stay there in the corner and I have to move my other icons, no big deal

Quote:
I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.
I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^

Quote:
Have you set the corresponding locations in the Return To window (/trw rt)?
S**t, I missed this point ^^ I only had set the options in the rep and discount windows (because these are 2 which are reachable from the main window ^^) and missed the "Return to" window (I though they where fetched automatically). Any other windows I may have missed then? ^^
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Unread 08-31-2014, 12:33 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
West Rohan travel discounts.

After doing some checking on actual vs predicted travel discounts in West Rohan I found that its not working as expected. This is going to take some more testing of actual values and digging through the code to figure out what needs to be changed. Fortunately, this only has a minimal effect on routing.
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Unread 08-31-2014, 12:51 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Quote:
I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^
The first phase of translation would consist of translating the names in the TR_Data.lua file. I would then add code to select which version of the file to load. I've already done this in another plugin, so its easy to add,

To fully localize the plugin, I would have to replace all the literal text strings with named constants to be loaded from a localization file. I would have to be convinced that it would be worth the effort required.

Quote:
Any other windows I may have missed then? ^^
There are also windows for the special ports the Hunters and Wardens get (/trw gm), but only relevant if you play either of those classes.
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Unread 08-31-2014, 06:14 PM  
hagermanjw
The Wary

Forum posts: 0
File comments: 35
Uploads: 0
Milestone

When I went to set one of my Milestones to Kauppa-Kohta it said the the Milestone has been set to Aughaire.

Also is there a way to increase the Milestones that you hold. I have bought the max, I think its 10 or so.

Thanks in advanvce love this plug-in and your others also.
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Unread 09-02-2014, 11:55 AM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Re: Milestone

Quote:
When I went to set one of my Milestones to Kauppa-Kohta it said the the Milestone has been set to Aughaire.
Which milestone slot was this? Have you had an error with setting this milestone slot to other locations or have you tried setting a different slot to this location? I need more details to pin it down.

Quote:
Also is there a way to increase the Milestones that you hold. I have bought the max, I think its 10 or so.
The reason that it is currently limited to 8 is that I only have the action IDs for the first 8. If I knew the codes for the last ones, it would be trivial to add them, however, none of my alts has more than 3, so I can't test for the high end ones.
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Unread 09-02-2014, 03:25 PM  
hagermanjw
The Wary

Forum posts: 0
File comments: 35
Uploads: 0
Milestone

It is Mileston slot #2. Milestone slot #1 was set to Aughaire, then I went to Kauppa-Kohta to set Milestone #2. I have not tried any other since then.

Is there any way that I could get the codes for the other Milestones or is it to hard for me to find them.
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Unread 09-03-2014, 02:25 PM  
DaBear78
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 76
Uploads: 5
Re: Re: Milestone

Quote:
The reason that it is currently limited to 8 is that I only have the action IDs for the first 8. If I knew the codes for the last ones, it would be trivial to add them, however, none of my alts has more than 3, so I can't test for the high end ones.
Maybe I could help... The skill IDs are:

Milestone 01: 0x700256BA
Milestone 02: 0x70025792
Milestone 03: 0x70025793
Milestone 04: 0x70025794
Milestone 05: 0x70025795
Milestone 06: 0x70025796
Milestone 07: 0x7002FF5E
Milestone 08: 0x7002FF5F
Milestone 09: 0x7002FF60
Milestone 10: 0x7002FF61
Milestone 11: 0x7002FF62
Milestone 12: 0x7002FF63
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Unread 11-06-2014, 02:13 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Version 2.11 (Lotro update 15)

This version adds the 3 new stable locations in Central Gondor as part of Lotro update 15. I was surprised by several things with this update. Less than half of the new towns even have stables and none of them connect directly outside Gondor. Also, there are no skills to return/guide/muster to any location here.
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Unread 01-02-2015, 05:59 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Return to Grimbeorn's Lodge

I know that there is a new Beorning travel ability, but it only gives you an indirect way to return to South Bree. Considering that the regular return to Bree skill can be acquired about the same level and in most cases is more useful, I don't see that it is worth adding this Beorning ability to TR.

Let me know if you have a different opinion.
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Unread 02-01-2015, 08:48 PM  
Ratatoeskr
The Wary

Forum posts: 0
File comments: 10
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At least in the deed description you get the travel discount for Eorlingas and Helmingas (maybe the newer reputations too) not at friend but at ally reputation. So I guess for the calculated discount those reputation levels would have to be checked. No idea if that is already calculated in, but some reputations give 10% others 25% discount.

Wouldn't it make sense to move the Gap of Rohan and Nan Curunir stables to Dunland? The stables of the different Eastern and Western Rohan maps are also under one zone.
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Unread 02-05-2015, 07:22 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Quote:
Wouldn't it make sense to move the Gap of Rohan and Nan Curunir stables to Dunland? The stables of the different Eastern and Western Rohan maps are also under one zone.
Yes, I've been thinking of changing it to be more consistent. On the travel discounts, I wish there was a standard implementation as currently I have to make a best guess and then try to verify it with my alts.
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Unread 05-04-2015, 04:38 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Exclamation Lotro update 16

There are 6 new stable locations with this update. I've got the new locations entered, but I've got a few hours of riding back and forth to get all the new travel times. I hope to be done in another day or two.
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Unread 05-06-2015, 02:12 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Version 2.12 (Lotro update 16)

This version adds the East Gondor zone, 6 new stable locations and a new rep faction. The travel discounts for recent zones has been fixed to reflect the Ally rep requirement.

Note: I haven't added the new Return/Guide/Muster location yet as it will take some time to find the action IDs.

Last edited by Vinny : 05-06-2015 at 02:15 PM.
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Unread 06-09-2015, 10:36 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 798
Uploads: 12
Exclamation Version 2.12.1 (Lotro update 16.1)

This adds the new stable at Iorelen's Camp in Angmar that was part of the Lotro update 16.1

It also includes the Return/Guide/Muster to Arnach actions.
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