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Unread 03-23-2011, 11:12 PM  
Garan
The Undying
 
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Forum posts: 220
File comments: 645
Uploads: 18
Quote:
Originally Posted by Jaylaxel
Thanks.

Quote:
Originally Posted by Garan
I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well.
This is the number 1 requested addon. Even my kinnies who don't want to mess with addons for lotro, WOULD, if they could get this map annotation for all the parchment maps and dungeons.
You might want to setup a facebook page for donations, link it to the main lotro forums...lol..whatever you need. Keep up the good work!
Thanks. You'll be happy to know that ver 1.02 with all of the parchment maps was uploaded today (without most of the default data, but the maps and the ability to add your own annotations are there).
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Unread 03-23-2011, 02:03 PM  
Jaylaxel
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Thanks.

I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well.
This is the number 1 requested addon. Even my kinnies who don't want to mess with addons for lotro, WOULD, if they could get this map annotation for all the parchment maps and dungeons.
You might want to setup a facebook page for donations, link it to the main lotro forums...lol..whatever you need. Keep up the good work!
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Unread 03-11-2011, 01:39 AM  
Garan
The Undying
 
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Forum posts: 220
File comments: 645
Uploads: 18
Quote:
Originally Posted by Almagnus1
Very nice addon =)

A very awesome addition would be server specific presets, to help people new to the 'Moors or a particular server get used to the lingo used =)

To help with this.....
http://www.theblackappendage.com/boo...ic-information
Thanks.

I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well. The only map that doesn't work well is the "Middle Earth" map since Eregion and Rhovanion use different coordinate systems for some bizarre reason (i.e. someone at Turbine didn't think far enough ahead and dropped the ball in a big way when designing the world coordinates for SoA). I just wish that user position was available via Lua, it would make this SOOOOO much more useful.

I'll look into the server specific idea - since the new version has the map data already in separate files, it would be fairly simple to allow the user to decide which map data file to import for the ettenmoors map.
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Unread 03-10-2011, 07:24 PM  
Almagnus1
The Undefeated
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Forum posts: 8
File comments: 57
Uploads: 2
Very nice addon =)

A very awesome addition would be server specific presets, to help people new to the 'Moors or a particular server get used to the lingo used =)

To help with this.....
http://www.theblackappendage.com/boo...ic-information
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Unread 02-28-2011, 04:54 PM  
Garan
The Undying
 
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Forum posts: 220
File comments: 645
Uploads: 18
Quote:
Originally Posted by Stever1388
Very nice and useful.

I get this error though, when I click on map points and other places on the map: "Plugins\GaranStuff\MoorMap\PopUpDialog.lua:43 : Failed to load background image."

From looking at the code, it looks like it uses the same resources as your alt inventory plugin, but if one hasn't installed that plugin, they don't have those resources to load.
Thanks for reporting that one. You are correct, I missed four of the icons. I've made some other minor fixes to the Annotation Maintenance window so I'll be putting up a new version tonight including this fix.

Last edited by Garan : 02-28-2011 at 04:57 PM.
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Unread 02-28-2011, 04:41 PM  
Stever1388
The Undying
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Forum posts: 29
File comments: 118
Uploads: 10
Very nice and useful.

I get this error though, when I click on map points and other places on the map: "Plugins\GaranStuff\MoorMap\PopUpDialog.lua:43 : Failed to load background image."

From looking at the code, it looks like it uses the same resources as your alt inventory plugin, but if one hasn't installed that plugin, they don't have those resources to load.
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