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Unread 01-15-2013, 04:04 AM  
Adra
The Undying
 
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@ stumpeth

congratz ^^

And no thx, I'll see if a shortened edition of the BGM toolbar would be good looking... or not
I don't want bother users by adding another "edit-it-yourself" toolbar in the main JRR pack, which is intended to be user friendly.
I already have some remorses for including "delving hills short" and "monsters lair short" which probably twist the mind of the majority of the users

Last edited by Adra : 01-15-2013 at 04:20 AM.
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Unread 01-14-2013, 08:20 PM  
stumpeth
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@Adra

Cheers for the reply

My favourite solution would be the SmallBar integrated into the BGM skins, failing that a short bar version of the BGM skins would be good too. If I knew which part of the .xml file related to the toolbars only in both skins I'd butcher them together myself but it's bordering on being a little too technical for me, I R n00b lol.

D33J.

****EDIT****

Yay me!!! I managed to figure enough out to strip out the code in the BGM opaque that only skins the mainbar, paste in the code from the SmallBar xml that only does the mainbar and swap the assets over ie. the tool bar folder. Everything is working perfectly, if you'd like me to pass on what I've done so you can include it in any later updates I'd be glad to.

D33J.

Last edited by stumpeth : 01-14-2013 at 09:26 PM.
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Unread 01-14-2013, 06:51 PM  
Adra
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@ Stumpeth

Hi,

Well that makes sense, i'll have a look on it.
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Unread 01-14-2013, 02:26 PM  
stumpeth
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First off, loving the skins!!!

I really like the BGM skins due to the fact they completely change the background colour of the deed log making it much easier to read than the default yellow text on a beige background, though sadly both the translucent and the opaque have the larger full length toolbar. Idealy I'd like to be able to use one of the BGMs but with a shortbar or using the SmallBar plugin but the SmallBar plugin also changes the deed log background to the default "beige page" background.
Is there a possible workaround or possible rework of the BGM skins you could add in the next update or something you could advise me to do??

Many thanks, D33J.
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Unread 01-06-2013, 09:56 PM  
Malthol
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Fantastic and very true to the originals. Thanks! The only non-maintained one I liked and didn't see in these themes is Men of Gondor. This is a great find!
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Unread 12-20-2012, 12:20 AM  
Adra
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You're welcome
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Unread 12-19-2012, 05:46 PM  
Fastback66
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Works great now, Thanks for the quick update
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Unread 12-18-2012, 11:38 PM  
Ayshara
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Thanks sooooo much!

Now I won't have to change back to the basic UI Scheme just to be able to get around Middle Earth! Thanks sooo much for the quick fix!
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Unread 12-18-2012, 04:10 PM  
Fastback66
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I downloaded the 4.3 Skins, but I didn't see the updated AddOn.
Will do that now

Thanks,
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Unread 12-18-2012, 03:02 PM  
Adra
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Hi, just download and install the last version.
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Unread 12-18-2012, 02:58 PM  
Fastback66
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After Update 9, I now have one minor problem with the "Greyskin" Black AddOn
The travel window no longer fits correctly

http://i816.photobucket.com/albums/z...ps1128ba84.jpg

Last edited by Fastback66 : 12-18-2012 at 03:00 PM.
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Unread 12-17-2012, 10:39 PM  
Adra
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JRR Version 4.3 December 18 2012 Update 9 quick patch.

General changes :
- Removed the stable master's travel panel store button removal code. (This is the fix ^^)
- Slight color changes on item advancement tabs and legendary item progression tracker.

Individual skin changes :
- Both BGM profiles : Skinned legendary slot 9 and 10.
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Unread 11-07-2012, 09:36 AM  
Adra
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Re: Ohhhhhhh...

@ InvisibleBob0

Quote:
I did manage to find a way around the filled spaces in the inventory with some file magic (moving the original .tga in and changing the reference in the skindefinition.xml). I like some of the universal changes you've made and I don't like some. I'll have to decide if I want to use this skin, use the old Durin's Folk again, try to alter this skin to get what I want, or try to mesh some of the updates in this pack into the old Durin's Folk skin.
Have fun ^^

Quote:
I got a chance to play a little with the ui, and there were a few panels with backgrounds from the blue version (quest giving, character), not sure it that's intentional.
Original LM Durin's Folk did NOT had a background for npc quest giver panel neither for character panel.
The default Lotro backgrounds were then displayed ingame by the client.
I made a dedicated background for it, so yes, this was intentional


Quote:
What I'm pretty sure is not intentional is the mount health/dismount panel. It has a small chunk of the default dismount button over it, and consequently the Durin's Folk button isn't changing when the mouse is clicked on it or hovered over it. Anyways, just trying to give you feedback and alert you to any problems you may not know about.
Thanks for the feedback, but this is also intentional.
The reason is I prefer the JRR skins which are based on universal toolbars share the same custom panel codes.
This allows users to switch from a JRR skin to another one without having to logout then login back to avoid upside down panels.
This means the custom button for mount vital/dismount could not be kept in the JRR edition... or should have been applied onto all the skins of the pack.


Quote:
Anyways, you've put a lot of good work into this, so good job and keep up the good work.
Thank you

Last edited by Adra : 11-07-2012 at 11:07 AM.
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Unread 11-06-2012, 09:28 PM  
InvisibleBob0
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Ohhhhhhh...

I think I misunderstood the general premise of this pack then. I thought it was purely for updating old skins, but you apparently also like to edit them for various reasons.

I did manage to find a way around the filled spaces in the inventory with some file magic (moving the original .tga in and changing the reference in the skindefinition.xml). I like some of the universal changes you've made and I don't like some. I'll have to decide if I want to use this skin, use the old Durin's Folk again, try to alter this skin to get what I want, or try to mesh some of the updates in this pack into the old Durin's Folk skin.

I got a chance to play a little with the ui, and there were a few panels with backgrounds from the blue version (quest giving, character), not sure it that's intentional. What I'm pretty sure is not intentional is the mount health/dismount panel. It has a small chunk of the default dismount button over it, and consequently the Durin's Folk button isn't changing when the mouse is clicked on it or hovered over it. Anyways, just trying to give you feedback and alert you to any problems you may not know about.

Anyways, you've put a lot of good work into this, so good job and keep up the good work.

--Invisible Bob
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Unread 11-02-2012, 07:17 PM  
Adra
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Re: Awesome job

@ InvisibleBob0

Hi and thanks for the feedback


Quote:
During my pursuing I also noticed a couple of glitches/faults/problems/something that I want to bring to your attention. The first (and greater) problem is about the inventory bags. The spaces in between the inventory slots look like they do in the blue Durin's Folk instead of being black like they're supposed to.
The JRR skins are not intended to be a perfect copy of the original releases. I freely revisit them, depending my feelings and some technical needs.
In the revisited edition of Durins Folk, on which one is based the JRR edition, the spaces between slots were invisible. I turned it filled for several minor reasons :
It saves a bit weight on the picture file (simple JPG file instead of a much louder TGA file).
It helps to stack the bags.
I used to use plenty bag when I had display issues with panel borders (now fixed).


Quote:
The second is that the Legendary Item advancement panel bars have no border. It looks like they don't in some of the other skins either, so it's probably a universal thing, but I kind of miss the border that the original Durin's Folk had around them (looked like stone).
I'm not sure I correctly understood the question
The former stony background is no more usable since this panel has become resize-able, with F2P update or a bit later.
Reproduce it with the new pictures set would be a hard work (many small pieces), and I'm not sure it would look nice due to the floating elements,
and last but not least, it would add a consequent extra weight into the JRR pack, which is already beyond the limit accepted on lotrointerface ! (40 mb).
Cairenn (the administrator) is ok with this untill now, but I don't want to push the excess too far ^^
As you can see on many JRR skins, many pictures are shared between skins (in the "JRR CORE" folder), in order to save as weight as possible.
For example : Durin's Folk Revisited was 48 Mo, the JRR edition is only 11.5 Mo despite the numerous panels added.

Last edited by Adra : 11-02-2012 at 08:55 PM.
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