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07-09-2015, 09:54 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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You're right, with U12.1 Turbine changed the code of the vital bars, and ancient codes were not compliant, so I didn't bother to re-calculate the potentially buggy shortened vitals, and just replaced it with the new vitals code of the JRR skins.
You can open with Notepad.exe and then edit the skindefinition.xml file to replace the vital codes by these ones (no guaranty at all it will work correctly) :
part 1
Code:
<!-- Update 12.1 player and opponent vital bars, corrected and adjusted by Adra -->
<!-- Player vital bar -->
<PanelFile ID="ID_UISkin_AvatarPanel">
<Element ID="AvatarPanel" X="0" Y="0" Width="280" Height="180">
<Element ID="VitalsParent" X="0" Y="20" Width="300" Height="180">
<Element ID="PlayerName" X="87" Y="3" Width="191" Height="36"> </Element>
<Element ID="PlayerEffectDisplay" X="92" Y="74" Width="169" Height="128"> </Element>
<Element ID="VitalsBg" X="88" Y="42" Width="175" Height="27"> </Element>
<Element ID="VitalsField" X="96" Y="34" Width="168" Height="42">
<Element ID="PowerField" X="0" Y="17" Width="164" Height="23"> <!-- x = 0 instead of 1 -->
<Element ID="CurrentPowerMeter" X="0" Y="6" Width="164" Height="9">
<Element ID="meter_fill" X="-1" Y="0" Width="165" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="165" Height="9"> </Element>
</Element>
</Element>
<Element ID="TemporaryPowerMeter" X="0" Y="6" Width="164" Height="9"> </Element>
<Element ID="CurrentPowerText" X="3" Y="3" Width="162" Height="16"> </Element>
</Element>
<Element ID="HealthVitalField" X="0" Y="0" Width="164" Height="23">
<Element ID="DreadField" X="164" Y="0" Width="0" Height="23">
<Element ID="DreadMeter" X="0" Y="12" Width="0" Height="9">
<Element ID="meter_fill" X="-164" Y="0" Width="164" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="164" Height="9"> </Element>
</Element>
</Element>
</Element>
<Element ID="CurrentHealthText" X="0" Y="8" Width="162" Height="16"> </Element>
<Element ID="HealthField" X="0" Y="0" Width="164" Height="23">
<Element ID="TemporaryHealthMeter" X="0" Y="12" Width="164" Height="9"> </Element>
<Element ID="CurrentHealthMeter" X="0" Y="12" Width="164" Height="9">
<Element ID="meter_fill" X="0" Y="0" Width="158" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="158" Height="9"> </Element>
</Element>
</Element>
</Element>
</Element>
</Element>
<Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="125"> </Element>
<!-- The following line is disabled to bypass a bug affecting the portrait when vital scale isn't 1.00
<Element ID="PlayerPortrait" X="21" Y="21" Width="64" Height="64"> </Element>
-->
<Element ID="PlayerVitals_Animations" X="2" Y="0" Width="277" Height="104"> </Element>
<Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="21" Width="64" Height="62"> </Element>
<Element ID="PlayerLevel_HWField" X="35" Y="84" Width="33" Height="17"> <!-- width = 33 instead of 32 -->
<Element ID="PlayerLevel" X="1" Y="0" Width="1" Height="1"> </Element> <!-- level nimber made invisible -->
</Element>
<Element ID="PlayerLevel_BG" X="21" Y="78" Width="65" Height="32"> </Element>
<Element ID="PlayerScaledLevel_HWField" X="35" Y="84" Width="38" Height="17">
<Element ID="PlayerScaledLevel" X="0" Y="0" Width="1" Height="1">
<Element ID="PlayerScaledLevel" X="2" Y="1" Width="15" Height="15"> </Element>
</Element>
</Element>
<Element ID="PlayerLeaderIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerAssistantIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerVoiceChat" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerSendingData" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerPVP_Info" X="-4" Y="-3" Width="34" Height="98">
<Element ID="PlayerPVP_RankDisplay" X="2" Y="4" Width="32" Height="32"> </Element> <!-- y = 4 instead of 0 -->
</Element>
<Element ID="PlayerVoiceChatSquelched" X="71" Y="11" Width="20" Height="20"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="280" Height="180">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="278" Height="178">
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="269" Width="260" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="269" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="269" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_TopRight" X="269" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="260" Height="9"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="279" Width="278" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="279" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="278" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="280" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="13" Y="0" Width="254" Height="20"> </Element>
</Element>
</PanelFile>
<!-- End of player vital bar -->
Last edited by Adra : 07-09-2015 at 09:58 AM.
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07-08-2015, 08:03 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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Vital Bars
But at one time one of the small bar options had a smaller default size to allow for placement of the vital bar lower on the screen (and yes, potentially missing out on some buffs/debuffs etc if you get stacked with them). One of them used to work and I thought it was no extended panels, but yeah.. if they are all as intended.. how hard would it be to modify one to support what I'm talking about?
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07-07-2015, 08:04 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Hi, yes, the vital bars have the default size, intended to support the display of several lines of buffs and debuffs.
Last edited by Adra : 07-07-2015 at 08:07 PM.
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07-07-2015, 07:48 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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SmallBar No extended panels
Sorry, I meant the theme 'no extended panels'.
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07-07-2015, 05:30 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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SmallBar alternate vitals problem
Howdy! Thanks for keeping this up for so long! I'm recently back and was trying to use the SmallBar alternate vitals theme. I'm not seeing it change the size of the vitals box though, they are still the same big block size as the normal default. Unless of course I'm doing something wrong? When I try to move the target frames to the bottom of the screen they stop about too soon coz the 'target frame' is too big. Thanks again!
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06-25-2015, 08:47 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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You're welcome
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06-25-2015, 08:34 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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Perfect, thank you!
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06-25-2015, 08:25 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Ah, yes, my bad.
Open the "toolbar" folder located in the main folder of the original jappme theme.
copy the "attunement" folder and paste it at the same location in your new jamme theme.
It's now fixed ^^
Last edited by Adra : 06-25-2015 at 08:25 AM.
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06-25-2015, 06:29 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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06-24-2015, 06:02 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@Imiona
EDITED
Hi, yes it is possible to include the SmallBar's toolbar into the JRR skins collection's JappMe theme.
This is how to proceed :
Make a copy of your JappMe folder, beside the original one (in JRR skins collection installation folder), give it the name you want.
Open it, delete the folder named " _JappMe - Large"
Open " toolbar" folder located in THE MAIN JappMe installation folder, delete all its content except the folder named "attunement" (and its own content).
Now copy and paste the " toolbar" folder from smallbar folder in your new skin main folder. (say "ok" to fuse both new and existing "Toolbar" folders).
Open (with notepad or notepad++) and edit the " skindefinition.xml" file of the new skin (located in "_JappMe - Short"), delete the top of the old text (name, etc) and replace it by the text from "Smallbar default" folder's skindefinition.xml file, more precisely :
Copy-paste it from the beginning until "<!-- end of custom toolbar part -->"
Now change the name mentioned in the line <SkinName Name="
for example, change it for : <SkinName Name="JRR JappMe *smallbar*"></SkinName>
save the changes in the skindefinition.xml file (as xml file format)
On the next launch of lotro, the skin newly created should appear in the list of your available skins
Last edited by Adra : 06-25-2015 at 08:56 AM.
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06-24-2015, 10:53 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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Is it possible to implement the Small Bar into the JappMe Skin? I love this Theme for my hunter
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04-05-2015, 09:01 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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@ Adra :
_ Thx for your reply, and im sorry that i didn't notice your reply sooner lol.
_ And im sry if i post reply on wrong topic.
_ Currently im using a plugins called Cmon from this link : http://www.lotrointerface.com/downlo...focus_bar.html for my champion fervour bar. It's actually quite good, simple, accurate, and neat. But there are some problems. 1st, it can't be hidden when i want to take a screenshot w/o UI. And it's got a fixed position each time i log in so i have to move it everytime i play my champ. And last problem : it can't be resize ! just a fixed size isn't what i want.
_ So, if you have some spare time, plz revamp that plugins and make it shine lol
Last edited by iceteazz : 04-05-2015 at 09:03 AM.
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03-28-2015, 10:00 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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positioning
http://i.hizliresim.com/q4X8qd.jpg
can't position it to the center, tried to reset toolbar positioning as 1.00 in ui/toolbar settings then tried relogging the whole client, didn't work,
1366x768 resolution (fullscreen windowed mode)
any solutions?
edit;
changing X component in xml , from 361 to 480 (first i tried 450 but it wasn't enough)
Last edited by rgunes : 03-28-2015 at 10:10 AM.
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03-22-2015, 04:55 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@ iceteazz
Hi, by design the Lotro client offers two display modes for the runekeeper, in option panel - UI settings : "Large" and "short" attunements.
The large one is external and moveable, the short one is embedded in the main skill bar.
Unfortunately, champions don't have this choice, only the mainar atttunement is offered by the Lotro client.
Skinning can't add UI that is not present in the Lotro client, so skinning can't offer to champions an floating attunement bar.
Maybe plugins can ...
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03-21-2015, 08:25 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Champion fervor pips in Small Bar addon
_ Hello ! Thank you Adra for keeping this smallbar up to date.
_ I feel very clean and useful when playing rk with this Smallbar UI, coz i can easily know how many attunments i reach. But when i swap to my Champ, it's really hard Lol coz Fervor bar is just a little small - long bar between main skill bar and exp bar.
_ So, how can i tweak so that i can use the same UI of rk's attunments for champ's fervor ? ( with only 5 pips ) I really want this tweak lol
_ Waiting for your reply, thx alot Adra for your work !
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