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Unread 08-16-2011, 07:09 AM  
zanttux
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Only way to do it is to edit every images alpha channel (change it to 100% white)

Quote:
anyway to put the window to 0% transparentie (sp?) (100% visible that is)


it's hard to read this way for my bad eyes
i can read it, but not quick enough in combat.

but still a perfect plugin..
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Unread 08-15-2011, 05:14 PM  
kinap
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anyway to put the window to 0% transparentie (sp?) (100% visible that is)


it's hard to read this way for my bad eyes
i can read it, but not quick enough in combat.

but still a perfect plugin..
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Unread 08-07-2011, 10:12 PM  
zanttux
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Unread 08-07-2011, 07:34 PM  
Emberleaf
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Emberleaf: Both windows can be moved using "CTRL + \", if that doesnt work, then check you have dragbars installed and turbine examples.


Turbine examples? Where are these found?
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Unread 08-07-2011, 02:16 PM  
zanttux
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Emberleaf: Both windows can be moved using "CTRL + \", if that doesnt work, then check you have dragbars installed and turbine examples.

Kinless: Good to hear you figured it out and sorry for lack of response, been a bit busy lately.

I really need to fix that 'class' issue.

Last edited by zanttux : 08-07-2011 at 02:17 PM.
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Unread 08-07-2011, 01:02 PM  
Emberleaf
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Hello there! I just started using this plugin and, while it looks like it will be very useful to me, I'll be hanged if I can't figure out how to move the windows...any help would be much appreciated!
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Unread 08-06-2011, 03:32 PM  
Kinless
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Re: New error

I've tried to clean up my add-ons and started getting errors.

So I tried a clean install of them, and continued getting errors.

Now I'm just trying to load GH (with deusdictum and turbine) using Bootstrap and I keep seeing this:

... Online\Plugins\ZanttuxPlugins\GambitHelper\Core.lu a:365: attempt to call global 'class' (a nil value)
... Online\Plugins\ZanttuxPlugins\GambitHelper\Main.lu a:5: Failed to import package "ZanttuxPlugins.GambitHelper.Core".

- I've now tried this as the only plug-in installed (with deusdictum and turbine as required) and trying to load it direct without a manager, /plugins load GambitHelper, and I get the same error.

GH has been working for me for several days now so I'm stumped why I'm getting this error now. (I even installed an older version first, then overwriting with latest, in case an old file wasn't included in new file.

--Turns out you also need TurbinePlugins in addition to the Turbine you get with deusdictum.
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Unread 08-05-2011, 06:24 PM  
zanttux
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I will see what I can do, but atm your best options is to use /gh ooc to togle allways on...

Another suggestion: it is nice to have the lists only display on entering combat, but sometimes combat ends and resumes so quickly that the 'window off - window on' is annoying. How about an option to keep it on-screen for an adjustable time?
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Unread 08-05-2011, 06:09 PM  
Setharnas
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Another suggestion: it is nice to have the lists only display on entering combat, but sometimes combat ends and resumes so quickly that the 'window off - window on' is annoying. How about an option to keep it on-screen for an adjustable time?
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Unread 08-05-2011, 08:14 AM  
zanttux
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Cool New version 0.2.5

New version 0.2.5 is now uploaded and waiting to be approved.

New feature: Option to show gambit icons in lists
New feature: Option to show vital bars on bottom of lists, win1 will show morale and win2 will show power.
UI changes: fixed some alpha channels.
Removed: I removed commands win1 and win2. I implemented these because I had feature in my mind that would have required these, but I wont do that feature after all so these were useless.
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Unread 08-02-2011, 09:35 AM  
zanttux
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This is something I originally planned to do, but at the moment API is just too limited to do it well enough... For example I could monitor if skills are executed from keyboard but I cant monitor if they are executed with mouse clicks. Masteries would be another problem. I actually tested this with first version and decided to wait if ROI brings new features to api (Turbine did promise updates to api, lets hope they really update it) that would allow me to do this feature.


Quote:
Is it possible to dim only parts of the window? If so, you could dim out all those gambits that do not fit the keys that have already been pressed. MrJackdaw did something similar in his great plugin (which I used on my first warden), but he shrunk the list of gambits - which is slightly confusing, at least to me. Dimming / greying keeps the gambit I am looking at in the same position.
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Unread 08-02-2011, 08:36 AM  
Setharnas
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Is it possible to dim only parts of the window? If so, you could dim out all those gambits that do not fit the keys that have already been pressed. MrJackdaw did something similar in his great plugin (which I used on my first warden), but he shrunk the list of gambits - which is slightly confusing, at least to me. Dimming / greying keeps the gambit I am looking at in the same position.
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Unread 08-02-2011, 01:40 AM  
zanttux
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New update

Version 0.2.2 with fixed dragbars is now uploaded.

Dragbars are now located bottom of win1 and win2 to make it easier to see em.

And now Im out of ideas what to do next If anyone has ideas/features, please use the features button and submit them.
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Unread 08-01-2011, 10:43 PM  
Firedancer
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I had lotro file corruption after a disk defrag (lucky me) so I ended up having to reinstall the game. No playtime this evening, since it was taken up by downloading and patching. Ah well.

Anyway, upon re-adding my UI and plugins, the dragbars are there again. I have no idea why, other than a PEBKAC moment. It is 100% possible that in my "omg it's way too hot in the house" state, I didn't notice the dragbars in the middle of the screen beacuse I was looking at my short little level 8 warden windows.
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Unread 08-01-2011, 09:42 PM  
Setharnas
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Ah, yes - just my luck to still be at <16 then.

I am glad I could be of help, and sorry for not getting into more of a dialogue.
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