|
02-14-2013, 04:19 PM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Hi Jasmer,
I'm "only" maintainig this addon. I'm not really familiar with LUA and I don't play a warden by myself.
So it is not possible for me to implement this class. If there's anybody out there who can do this, I'm not against that!
|
|
|
02-14-2013, 03:28 PM
|
|
The Wary
Forum posts: 1
File comments: 23
Uploads: 0
|
It's been a while since I've played Lotro and I'm a huge fan of this addon, but I was wondering if there are any plans to implement warden class? What is the reason it hasn't been added yet, if I may ask? I use another similar addon for my warden, so this is just an idle curiosity. This is probably the one addon for this game I just can't live without, though. So much organization lol.
|
|
|
02-04-2013, 04:17 PM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Thank you, I will post a new patch soon...
|
|
|
02-04-2013, 02:36 PM
|
|
The Wary
Forum posts: 2
File comments: 22
Uploads: 0
|
Blade of Elendil
I recently rolled a new cappy and discovered that you missed checking if blade of elendil skil has been learned in a few places, here's a patch
Code:
--- KragenBars2/KragenBars/CaptainBars.lua.bak Thu Jan 31 18:09:43 2013
+++ KragenBars2/KragenBars/CaptainBars.lua Sat Feb 02 15:16:17 2013
@@ -298,7 +298,7 @@
end
elseif (effectname == self.effectlist["BattleHardened"]:GetName()) then
- if (self.effectlist["BattleHardened"]:SetState( true, effectid )) then
+ if (self.effectlist["BattleHardened"]:SetState( true, effectid ) and self.skills["BladeOfElendil"] ~= nil) then
self.skills["BladeOfElendil"]:SetActive( true );
end
@@ -382,7 +382,7 @@
end
elseif (effectname == self.effectlist["BattleHardened"]:GetName()) then
- if (not self.effectlist["BattleHardened"]:SetState( false, effectid )) then
+ if (not self.effectlist["BattleHardened"]:SetState( false, effectid ) and self.skills["BladeOfElendil"] ~= nil) then
self.skills["BladeOfElendil"]:SetActive( not self.settings.features["GateSkills"].active );
end
@@ -548,7 +548,9 @@
self.skills["OathbreakersShame"]:SetActive(self.settings.traits["OathbreakersShame"].active);
self.skills["DevastatingBlow"]:SetActive(not self.settings.features["GateSkills"].active or self.effectlist["BattleReadied"]:GetState());
self.skills["PressingAttack"]:SetActive(not self.settings.features["GateSkills"].active or self.effectlist["BattleReadied"]:GetState());
- self.skills["BladeOfElendil"]:SetActive(not self.settings.features["GateSkills"].active or self.effectlist["BattleHardened"]:GetState());
+ if (self.skills["BladeOfElendil"] ~= nil) then
+ self.skills["BladeOfElendil"]:SetActive(not self.settings.features["GateSkills"].active or self.effectlist["BattleHardened"]:GetState());
+ end
self.skills["RoutingCry"]:SetActive(self.settings.traits["LeaderofMen"].active or self.effectlist["EnemyDefeatResponse"]:GetState());
self.skills["ShadowsLament"]:SetActive(self.settings.traits["MasterOfWar"].active or self.effectlist["EnemyDefeatResponse"]:GetState());
|
|
|
01-27-2013, 11:32 AM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Re: Loremaster bars show incorrect abilities for level
Thank you for your help, Cantido. I have already released a version with the file edited by you!
|
|
|
01-27-2013, 05:04 AM
|
|
The Wary
Forum posts: 0
File comments: 6
Uploads: 0
|
Re: Re: Re: Hunter Traps Quickslots
Works great, thanks!
|
|
|
01-27-2013, 12:44 AM
|
|
The Wary
Forum posts: 0
File comments: 1
Uploads: 0
|
Loremaster bars show incorrect abilities for level
I just hit level 77 as a Loremaster but the ability that I got isn't showing up in my hotbars. Also, two abilities are being show even though I don't get those yet. The ability "Water-lore" is supposed to be in my Healing bar, "Share the Power - Fellowship" should not be there until level 83, and "Improved Power of Knowledge" should not be replacing "Power of Knowledge" until level 80.
EDIT: I've realized that I can edit the plugin. Here is LoreBars.lua with this bug fixed: LoreBars.lua. You also used incorrect hex codes for Water-lore and Share the Power - Fellowship. I got my data for hex codes from this plugin.
Last edited by Cantido : 01-27-2013 at 02:24 AM.
|
|
|
01-26-2013, 10:14 PM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Thank you...
...for more than 10000 downloads. I hope you enjoy this plugin
Regards,
Lumbra
|
|
|
01-26-2013, 02:31 AM
|
|
The Wary
Forum posts: 0
File comments: 6
Uploads: 0
|
Re: Re: Hunter Traps Quickslots
Yes, crafted traps:
1. Bear Trap
2. Lure Trap
3. Quick Trap
4. Strong Trap
5. Triple Trap
6. Tripwire Trap
|
|
|
01-25-2013, 05:20 PM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Re: Hunter Traps Quickslots
Which traps do you mean? Crafted traps?
|
|
|
01-25-2013, 03:15 PM
|
|
The Wary
Forum posts: 0
File comments: 6
Uploads: 0
|
Hunter Traps Quickslots
Thanks for this great plugin!
Hunters can use 6 different types of traps. There are currently only 3 quickslots. Please add 3 more.
Thanks!
|
|
|
01-25-2013, 04:45 AM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Re: Help
Hi Xerre,
if you have used the original KragenBars from kragenwar before, you have to delete the settings, located at "%Documents%\The Lord of the Rings Online\Plugindata\[Accountname]\[Servername]\[Charname]"
Then you should be able to use my KragenBars as intended....
|
|
|
01-24-2013, 09:17 PM
|
|
The Wary
Forum posts: 0
File comments: 1
Uploads: 0
|
Help
Hello,
I've been out of game for over a year and a half. I've recently come back to lotro and have fired up a guardian. I used kragen bars (Classic) on my Burg, and loved the program. I loaded up the original again and am currently using it on my guardian, along with palantir and the new buffbars. However, after downloading Kragen 2, I am not getting the reactive pop ups to display. I'm sure it's me being completely lost, but would much appreciate any help on this matter.
/R
Xerre
|
|
|
01-10-2013, 10:55 AM
|
|
The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
|
Re: ui size
Right now, it's only possible by editing the code directly.
I will try to implement setup feature for that.
Last edited by Lumbra : 01-10-2013 at 12:59 PM.
|
|
|
01-10-2013, 04:40 AM
|
|
The Wary
Forum posts: 0
File comments: 3
Uploads: 0
|
ui size
Hi,
First of great work on continuing the kragenbars.
I have one question though, is it possible to resize the skill tiles? I have my UI set to 0.70 in UI options but i just cant find the options to match the kragenbar tiles to the rest. looks kind of bulky and takes up some screenspace as well.
It might be just me reading over the option to do it ofcourse. Thanks in advance for any help.
|
|
|
All times are GMT -5. The time now is 07:34 PM.
|
|