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Unread 05-19-2012, 03:20 AM  
Queekusme
The Indomitable
 
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Forum posts: 13
File comments: 13
Uploads: 2
yeh, what was heppening was it was trying to read a value that haddn't been set so i had a look and moved those 2 lines and it worked for me,

other info was that i had just updated from the previous version and other things may have glitched, but will try the newest version later as i do kinda like this idea, i used the version before the glitch in this video when we were keep taking:

http://www.youtube.com/watch?v=TujVRNSfGyw

I cant wait for future updates to this...

thanks

queekusme

ps. would it be at all possible to make the bar resizeable as it is a bit long for my screen,

and yes, reading the bottom of the article, the turbine api needs updating for the moors with infamy/renown, rank, and what keeps are on whose side.

thanks again,
queeksume

Last edited by Queekusme : 05-19-2012 at 03:22 AM.
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Unread 05-18-2012, 03:47 PM  
Glubby
The Wary
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Forum posts: 1
File comments: 45
Uploads: 2
Hi Queekusme, thanks for the feedback.

Unfortunately I'm not able to reproduce the issue.
Could you (or anyone else who got the same problem) please tell me if you had a previous version of the plugin running before and what the error message was like so I can fix this for everyone else?
Thank you!

With the two lines you removed the plugin wont update your commendations correctly if you buy anything for them.

EDIT: I think i found and solved the problem

Last edited by Glubby : 05-18-2012 at 06:35 PM.
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Unread 05-18-2012, 11:30 AM  
Queekusme
The Indomitable
 
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Forum posts: 13
File comments: 13
Uploads: 2
Exclamation commendatiuon glitch

i opened up the updater.lua and changed it to this and it worked, before it gave me ??? error messages, but now it works:


if (oldsecond ~= currentsecond) then

if (wallet_loaded) then
--MOVED STUFF FROM HERE
else

local player = Turbine.Gameplay.LocalPlayer.GetInstance();
local player_wallet = player:GetWallet();
local player_wallet_size = player_wallet:GetSize();

if player_wallet_size == 0 then return end --Remove when Wallet info are available before plugin is loaded

for i = 1, player_wallet_size do
local walletitem = player_wallet:GetItem(i);
local walletitem_name = player_wallet:GetItem(i):GetName();

if walletitem_name == L.Strings_Commendations then
commendations_in_wallet = walletitem;
data.numbers.commendations = commendations_in_wallet:GetQuantity();
break
end
end

overviewWindow:UpdateOverview();
wallet_loaded = true;
end

data.numbers.commendations = commendations_in_wallet:GetQuantity(); --TO HERE!!!!!
overviewWindow:UpdateOverview();

oldsecond = currentsecond;
end
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