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Unread 11-06-2012, 12:43 PM  
Eili
The Undying
 
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Forum posts: 159
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Quote:
I'm still unable to get Challenge Tracker to successfully load. See below for the exact errors I receive when I try to load it. I've tried looking for a settings file but there is nothing in the directory suggested by another poster.
I dont know if this can help you but here what i did and i can use this plugin now without any error

i download the original plugin, then the second one

Then i took all the files from the second folder and put them in the original, overwritting them.

At the end, i have only

C:\Documents and Settings\XXXX\Mes documents\The Lord of the Rings Online\Plugins\RambleOnion containing 1 folder ChallengeTracker and 1 file ChallengeTracker2.plugin.
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Unread 11-05-2012, 10:48 PM  
joeblow8579
The Wary

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File comments: 11
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I'm still unable to get Challenge Tracker to successfully load. See below for the exact errors I receive when I try to load it. I've tried looking for a settings file but there is nothing in the directory suggested by another poster.
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Unread 10-29-2012, 05:50 PM  
joeblow8579
The Wary

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File comments: 11
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Quote:
I really like this plugin but unfortunately I cannot get it to work.

I receive the following errors everytime I try to load it:

Code:
...e\Plugins\RambleOnion\ChallengeTracker2\Settings.lua:5: attempt to call global 'class' (a nil value)

...gins\RambleOnion\ChallengeTracker2\TrackerWindow.lua:3: Failed to import package "RambleOnion.ChallengeTracker2.Settings".

...nline\Plugins\RambleOnion\ChallengeTracker2\Main.lua:7: Failed to import package "RambleOnion.ChallengeTracker2.TrackerWindow".

...e\Plugins\RambleOnion\ChallengeTracker2\Settings.lua:5: attempt to call global 'class' (a nil value)

...gins\RambleOnion\ChallengeTracker2\TrackerWindow.lua:3: Failed to import package "RambleOnion.ChallengeTracker2.Settings".

...nline\Plugins\RambleOnion\ChallengeTracker2\Main.lua:7: Failed to import package "RambleOnion.ChallengeTracker2.TrackerWindow".
I have tried unloading all other plugins and received the same message.

Any ideas what I can do to get this working?

Thanks, and great job so far!
I am having the same problem, with the same error message. There is nothing at all in the plugindata folder indicated in an earlier message.

Any idea what might be wrong?
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Unread 10-28-2012, 03:59 PM  
tandytech
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Well, I tried deleting everyting in the folder:

"<Documents>\The Lord of the Rings Online\PluginData\<Accountname>\<Server>\AllCharac ters\"

And I am still getting the same error as before.

Any other suggestions?
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Unread 10-28-2012, 10:43 AM  
Uthboth
The Undying
 
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I have encountered a bug with this and I don't know what's causing it. Anytime I edit an entry it bugs the plugin and gives the following error when you reload it.

...gins\RambleOnion\ChallengeTracker2\TrackerWindo w.lua:909: attempt to index local 'instance' (a nil value)

In order to get it working again I have to delete the ChallengeTracker2.plugindata in the directory
The Lord of the Rings Online\PluginData\<Accountname>\<Server>\AllCharac ters\
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Unread 10-28-2012, 10:33 AM  
Uthboth
The Undying
 
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Tandytech, try deleting the plugindata file to see if that fixes it. The bad thing about doing that is if you have an custom entries in the plugin they will be deleted as well.

ChallengeTracker2.plugindata in the directory
<Documents>\The Lord of the Rings Online\PluginData\<Accountname>\<Server>\AllCharac ters\
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Unread 10-26-2012, 03:41 PM  
tandytech
The Wary

Forum posts: 0
File comments: 7
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I really like this plugin but unfortunately I cannot get it to work.

I receive the following errors everytime I try to load it:

Code:
...e\Plugins\RambleOnion\ChallengeTracker2\Settings.lua:5: attempt to call global 'class' (a nil value)

...gins\RambleOnion\ChallengeTracker2\TrackerWindow.lua:3: Failed to import package "RambleOnion.ChallengeTracker2.Settings".

...nline\Plugins\RambleOnion\ChallengeTracker2\Main.lua:7: Failed to import package "RambleOnion.ChallengeTracker2.TrackerWindow".

...e\Plugins\RambleOnion\ChallengeTracker2\Settings.lua:5: attempt to call global 'class' (a nil value)

...gins\RambleOnion\ChallengeTracker2\TrackerWindow.lua:3: Failed to import package "RambleOnion.ChallengeTracker2.Settings".

...nline\Plugins\RambleOnion\ChallengeTracker2\Main.lua:7: Failed to import package "RambleOnion.ChallengeTracker2.TrackerWindow".
I have tried unloading all other plugins and received the same message.

Any ideas what I can do to get this working?

Thanks, and great job so far!
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Unread 10-22-2012, 07:32 PM  
wackafoo
The Indomitable

Forum posts: 12
File comments: 4
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Would you be kind nuff to update this with the warband information?

When I start to add this in, the plugin gets all messed up.

Here is the names if you need the info.

The Wold
Warband: Cinder
Warband: Hanrun
Warband: Urush
Warband: Bughrakh

Norcrofts

Warband: Dahámab
Warband: Skútog
Warband: Swertríper
Warband: Haglob

Entwash Vale

Warband: Bensengan
Warband: Mâthum
Warband: Dâl
Warband: Fearrhorn
Warband: Mirz
Warband: Urgai

Sutcrofts

Warband: Gundul
Warband: Kramp
Warband: Bugud
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Unread 10-22-2012, 06:10 PM  
Uthboth
The Undying
 
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Forum posts: 48
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Uploads: 2
Would you be able to add the war-bands to this?
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Unread 09-21-2012, 10:57 PM  
Stever1388
The Undying
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Forum posts: 33
File comments: 122
Uploads: 10
I know combatanalysis has a way to broadcast results in /ra or /f. I'll see if I can implement a similar feature to get the /raid lock results.

Unfortunately this still requires a mouse click, they just hide a quickslot under a GUI button that the use can click. There's still no way to programmically fire a button.
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Unread 09-21-2012, 10:35 PM  
ramble_onion2
The Wary
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I know combatanalysis has a way to broadcast results in /ra or /f. I'll see if I can implement a similar feature to get the /raid lock results.
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Unread 09-21-2012, 03:37 PM  
Stever1388
The Undying
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Forum posts: 33
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Uploads: 10
Quote:
Idea 2)
Since plugins cannot run commands such as "/raid locks", every time "/raid locks" is run by the player, the appropriate locks can be filled in. This seems like a more robust method, but the locks will not be automatically checked off if the player doesn't hit "/raid locks".
This is a very good idea on how to update raid locks for raids. It's not automatic but it'd be a lot easier than manually clicking on different raids and setting them to be locked.
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Unread 09-21-2012, 01:53 PM  
ramble_onion2
The Wary
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Quote:
I'd never be able to create a plugin like Challenge Tracker, so don't cut yourself short . I might mess around and see if there's some way for it to catch raid locks and stuff by watching for chatter in other channels, like when Draigoch is defeated and he gives his death speech, and most other bosses will have defeat events in the Defeat channel. And Landroval just went down (missed out on Draigoch loot... ) so I have spare time now!
I've been thinking about how to capture raid locks as well. My ideas were:

Idea 1)
a) Monitor the "You have entered ... region" messages to determine what instance the player is in.
b) Monitor speeches that bosses make to determine the boss (although this is inaccurate since half the time I miss the boss speeches when doing orthanc). I believe that all the bosses get chatty during the fights (unless acid is downed in 50 seconds), so maybe the boss can the determined via these messages. Alternatively, maybe the fight can be determined via combat logs.
c) Look for "You have acquired [...] seals" messages to denote the completion of the boss.

Cons) It is impossible to customize a process like this in the way that question completion messages can easily be parsed.

Idea 2)
Since plugins cannot run commands such as "/raid locks", every time "/raid locks" is run by the player, the appropriate locks can be filled in. This seems like a more robust method, but the locks will not be automatically checked off if the player doesn't hit "/raid locks".

Cons) Automatic marking is not guaranteed.

I haven't looked at the LUA changes in RoR, so hopefully raid locks will be made available to LUA programs or LUA programs will be able to execute commands like "/raid locks'.

EDIT: What was I thinking? "Your mighty blow has defeated ....." or ".... has been defeated by ....." seems like a far easier method than all the gibberish I wrote above. It won't work for draigoch, but it should work for pretty much every other raid boss in the game. Capturing acquired raid locks might still be a problem though.

Last edited by ramble_onion2 : 09-21-2012 at 02:16 PM.
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Unread 09-20-2012, 11:19 PM  
Stever1388
The Undying
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Forum posts: 33
File comments: 122
Uploads: 10
Thanks for the info. I'm a novice at LUA stuff, so help is certainly appreciated. I'll make those changes and update the download.

No problem. I'm pretty bad at LUA but I know programming in Java and C++, and when they first made the changes to the local player instance, and every plugin was stepping on other plugins toes for things like being in combat, or accessing health, and stuff like that, I learned how to fix that really quickly because I rely on so many plugins anymore I can't stand one not working, and so many times authors will leave the game or take a break so some plugins will go extended periods of time being "broken." So I try to fix them.

I'd never be able to create a plugin like Challenge Tracker, so don't cut yourself short . I might mess around and see if there's some way for it to catch raid locks and stuff by watching for chatter in other channels, like when Draigoch is defeated and he gives his death speech, and most other bosses will have defeat events in the Defeat channel. And Landroval just went down (missed out on Draigoch loot... ) so I have spare time now!

Last edited by Stever1388 : 09-20-2012 at 11:19 PM.
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Unread 09-20-2012, 10:05 PM  
ramble_onion2
The Wary
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Thanks for the info. I'm a novice at LUA stuff, so help is certainly appreciated. I'll make those changes and update the download.
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