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Unread 10-04-2019, 08:38 PM  
Thurallor
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Re: Re: Re: Delay issue..

Quote:
Originally Posted by danglor
Normal is target health is below 70% unlocks “Improved Merciful Shot” skill
SequenceBars is target health is below 50% unlocks “Improved Merciful Shot” skill
If that is true, then it is a bug in the LOTRO client that I cannot do anything about. I am sorry.

I use a built-in function (Turbine.Gameplay.ActiveSkill.IsUsable) to determine whether a skill is usable. If it is returning the wrong value, I can't fix it.

I would suggest that you try changing your "If" slot's condition from
Skill is usable:
Improved Merciful Shot
to
Target morale < x%:
x = 70

Last edited by Thurallor : 10-04-2019 at 08:39 PM.
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Unread 10-04-2019, 07:12 PM  
danglor
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Re: Re: Delay issue..

Normal is target health is below 70% unlocks “Improved Merciful Shot” skill
SequenceBars is target health is below 50% unlocks “Improved Merciful Shot” skill

Last edited by danglor : 10-04-2019 at 08:13 PM.
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Unread 10-04-2019, 05:29 PM  
Thurallor
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Re: Delay issue..

Quote:
Originally Posted by Kossorri
Not sure if it's related but testing in the training hall in bree. Combat seems to reset sporadically while mid spam testing on the dummies there. Debug shows the log for combat status changes often.
Yeah, training dummies are kind of annoying in that regard. I'll do some testing with training dummies to try to reproduce the remaining issue.

Edit: Got it. The scenario seems to be: While the delay timer is counting down, combat ends, and the bar resets. The next time you reach that delay slot, it is frozen up. Seems to be a race condition, looking into it.

Edit 2: I believe this is fixed in version 3.39.

Quote:
Originally Posted by danglor
Improved Merciful Shot skill is usable, when the target is below
70% health(not 50% health) for red line hunter.
Yes, okay, I believe you. But what is your point? What does this have to do with SequenceBars?

I'm sorry, but I am unable to guess your request. You will have to state it explicitly.

Last edited by Thurallor : 10-04-2019 at 06:05 PM.
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Unread 10-04-2019, 10:30 AM  
Kossorri
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Delay issue..

Setting delay to automatic seems more reliable, will test this further this weekend.
Although the reset on combat end seems not to register now and then.
It's frustrating when the next slot to execute requires 3 ballads and doesnt reset when combat ends and the ballads fade.
Not sure if it's related but testing in the training hall in bree. Combat seems to reset sporadically while mid spam testing on the dummies there. Debug shows the log for combat status changes often.
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Unread 10-03-2019, 11:39 PM  
danglor
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Improved Merciful Shot skill is usable, when the target is below
70% health(not 50% health) for red line hunter.

Last edited by danglor : 10-03-2019 at 11:40 PM.
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Unread 10-03-2019, 09:09 PM  
Thurallor
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Danglor, I just tried "Improved Merciful Shot" with the "Advance when skill is executed" option, and it works for me. The name of this skill does not change when you apply fire/light oil. What problem are you having with it?

Please try version 3.38 and let me know of any remaining problems.

Last edited by Thurallor : 10-03-2019 at 09:09 PM.
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Unread 10-03-2019, 03:48 AM  
danglor
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delay try it automatic
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Unread 10-02-2019, 09:08 PM  
Kossorri
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Unread 10-02-2019, 02:06 AM  
Thurallor
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Re: Re: Re:

Quote:
IMPROVED MERCIFUL SHOT
Fast 40m
Range Ranged Skill
A massively damaging shot that unlocks when the target is below 70% health, removing Corruptions.
Ah, I think I understand your question now: Why doesn't the "Advance when skill is executed" option work for this skill?

Because you are using light oil or fire oil, and this changes the name of the skill in the combat log.

Like I said before: I have to manually add support for such skills, one at a time. You did not request me to add support for "Improved Merciful Shot" -- you only requested "Improved Penetrating Shot" and "Improved Quick Shot".

I will add "Improved Merciful Shot" in the next release. If you have any other skills whose names change in the combat log when light/fire oil is applied, and you wish to use them with the "Advance when skill is executed" option enabled, let me know.
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Unread 10-02-2019, 01:48 AM  
danglor
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Re: Re:

IMPROVED MERCIFUL SHOT
Fast 40m
Range Ranged Skill
A massively damaging shot that unlocks when the target is below 70% health, removing Corruptions.
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Unread 10-02-2019, 12:52 AM  
Thurallor
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Re:

Quote:
Originally Posted by danglor
Why is 50% blood available, not 70% blood available?
I'm sorry, I don't understand the question. Maybe it is obvious to someone who plays hunter, but not me. Can you be more precise?

Quote:
Originally Posted by Kossorri
Still doesn't advance on execute when Anthem of the Third age- resonance is fired.

Delay freezing still occurs as well when set to left-click. Automatic just bypasses it as though it isn't there.
Something really strange is going on for you. I'll send you a PM with some questions.
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Unread 10-01-2019, 10:30 PM  
danglor
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"Improved Merciful Shot" skill issue

["sequenceItemInfo"] = {
{
["automatic"] = true;
["background"] = "Thurallor/SequenceBars/Images/if.tga";
["class"] = "Turbine.UI.Control";
["condArgs"] = {
["skillName"] = "\"Improved Merciful Shot\"";
};
["condExpr"] = "return (Thurallor.Utils.Watcher.SkillUsable(<skillName>)) ;";
["condName"] = "SkillUsable";
["toolTip"] = "IF";
["type"] = "If";
};

Why is 50% blood available, not 70% blood available?

Last edited by danglor : 10-01-2019 at 10:31 PM.
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Unread 10-01-2019, 09:22 PM  
Kossorri
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Still doesn't advance on execute when Anthem of the Third age- resonance is fired.

Delay freezing still occurs as well when set to left-click. Automatic just bypasses it as though it isn't there.

Last edited by Kossorri : 10-01-2019 at 09:24 PM.
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Unread 10-01-2019, 01:00 PM  
Thurallor
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Kossorri, please try the latest version.
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Unread 10-01-2019, 12:56 PM  
Thurallor
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Re: Re: Re: Re: Re: Hope to increase&#65288;if time>second then&#65289;

Quote:
Using a delay of 10 seconds will affect the action of the next skill, which is not the result I want. Can you add a time difference (if time>seconds then) in a special slot, similar to the "datediff" function.
Version 3.37 can now do this. Here's an example:



In slot 2, I created a Lua script slot, with the code
Code:
currentTime = Turbine.Engine.GetGameTime();
In slot 4 (shown below), I created an if-then conditional, with the code
Code:
elapsedTime = Turbine.Engine.GetGameTime() - (currentTime or 0);
return (elapsedTime > 10);


After slot 1 is executed, the time will be recorded (slot 2). Any other skills can be placed in 3, and then the time elapsed is checked in 4. Please let me know how/whether this works for you.
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