Quantcast
VGInterface.com
Search Downloads


Go Back   LoTROInterface > LotRO Stand-Alone Plugins > Action Bars & Main Bar


Post A Reply
Author Comments Comment Options
Unread 10-17-2015, 04:20 AM  
Keenarsen
The Wary
 
Keenarsen's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Thumbs up Re: Re: Custom bars gone

Thx for the answer Thurallor, and for taking the time to think about a way to implement it. I am aware of the existing features and I agree that they help, but they are not optimal for me due to my UI. Nevertheless, your plugin is very useful and user friendly. Thx again
Keenarsen is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-12-2015, 03:32 PM  
Athraive
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Cool Solved

Yay, that did the trick! Thanks, Thurallor, you just made my day!
Athraive is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-12-2015, 01:45 PM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
Re: Custom bars gone

Keenarsen, I understand your request, and I am thinking about a way to implement it. Meanwhile, there are a few existing features that might help:
  1. You could make the cursor a different color for each bar.
  2. You could make a text overlay indicating the name of the skill.
  3. You could set the width/height of the bar to 2, and set the cursor home position to 1, so you can see the first two slots in the sequence.
Athraive, there is a very simple solution for your problem:
  1. Unload the plugin (or exit the game).
  2. Find the following file on your hard drive:
    Documents\The Lord of the Rings Online\PluginData\<account name>\Gilrain\<character name>\SequenceBars.plugindata
  3. Make a copy of this file in the following location:
    Documents\The Lord of the Rings Online\PluginData\<account name>\Evernight\<character name>\SequenceBars.plugindata
It's unfortunate that Turbine made no provision for transferring the plugin settings when people transfer their characters from one server to another. A lot of people are going to be asking the same question.

Last edited by Thurallor : 10-12-2015 at 02:04 PM.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-12-2015, 07:46 AM  
Athraive
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
Question Custom bars gone

SequenceBars undoubtly the best LotRO-plugin I've ever installed. So many thanks for creating and sharing it with us, Thurallor!

Alas I encountered a problem when I started the game yesterday after having been transfered to another server (from Gilrain to Evernight). First of all SequenceBars was not loaded on startup although I'm positive I set the plugin-manager to load the plugin for the character I wanted to play.

When I loaded it manually all my custom bars where gone and I frankly have no idea about how to recover them. It really took me ages to configure the bars according to my needs and I seriously hope there is a solution to that problem.

Any ideas on what to do, folks?
Athraive is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-10-2015, 08:28 PM  
Keenarsen
The Wary
 
Keenarsen's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
Thanks for the amazing job.
I would like to know if it is possible to add a "special (inactive) icon" for each sequence : For example, I need a sequence bar for switching to a certain weapon before using a certain skill. The problem is that with the current features of the sequence bar, the first icon I see is the weapon's. In order to make sure that I am using the good sequence bar, I need to read the caption, which is not very convenient if I intend to use a number of sequence bars (I would rather hide the captions). I would like to have the skill's icon apparent (but inactive) first instead of the weapon's, as follows :
1- Skill's icon (inactive)
2- Weapon's icon (active)
3- Skill's icon (active)
...
I am not sure if I make myself understood (english is not my mother tongue).
Keenarsen is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-28-2015, 09:31 AM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
That is an error from SequenceBars. Sorry. I will look into it.

Edit: If version 2.15 doesn't fix your problem, please send me your .plugindata file.

Last edited by Thurallor : 08-28-2015 at 01:16 PM.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-27-2015, 11:07 PM  
farmhand99
The Wary
 
farmhand99's Avatar

Forum posts: 0
File comments: 24
Uploads: 0
lately I have had this come up when I'm in combat and I unloaded Sequence bars to test it and it didn't appear.

[string "self, object = ,,,; if (not pbject:IsInComb,,,"]:1: attempt to call method 'BringToFront' (a nil value)

if this not from Sequence Bars than I have to keep searching.
farmhand99 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-18-2015, 11:15 PM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
Quote:
I should point out I want to be able to 1 click and have it go through the entire sequence without having to click on each space.
Nope, sorry, that is not possible, due to limitations that Turbine intentionally put into the Lua API. Each click can only execute one skill.

Quote:
Can Sequence Bars be used for a Warden's Gambits? If so how?
Sure, Warden gambit builders are just like any other skill. You can drag them into the sequence in any order you desire. If you read a few messages down, I mentioned that I have created sequences for all of the gambits for my own use. I included a link to a file that you can import into your settings.

Last edited by Thurallor : 08-18-2015 at 11:18 PM.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-18-2015, 10:37 PM  
farmhand99
The Wary
 
farmhand99's Avatar

Forum posts: 0
File comments: 24
Uploads: 0
I should point out I want to be able to 1 click and have it go through the entire sequence without having to click on each space.
farmhand99 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-18-2015, 10:29 PM  
farmhand99
The Wary
 
farmhand99's Avatar

Forum posts: 0
File comments: 24
Uploads: 0
Can Sequence Bars be used for a Warden's Gambits? If so how? I also have an RK and would like to use it for him as well. I want to click on it 1x and it goes through the series till done.
farmhand99 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-16-2015, 08:10 PM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
Re: Combat Chat Break?

Thanks for reporting that. I'm pretty sure I can fix it. I'll have a look at it tomorrow.

Edit: I've uploaded v2.13 which should address the issue.

Last edited by Thurallor : 08-17-2015 at 02:25 PM.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 08-16-2015, 02:41 PM  
themrmystery
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Combat Chat Break?

Feature Removal/Request?

I noticed with this plugin running, anytime I enter or exit from a combat state, it kicks me out of typing in the chat window?

Maybe this is not possible to fix, due to the conditional hiding/showing skill bars when enter/leave combat?

But if it is possible to make it so you do not leave chat everytime you enter/leave chat, that would be amazing.

So used to typing while mounted, that I end up opening all sorts of in game windows before I can catch myself, close them all, re-enter chat, finish typing, or attempt to finish typing, just to have another combat change break the chat again.
themrmystery is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-15-2015, 09:46 PM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
Quote:
This looks really great - looking forward to giving it a shot with my warden. With a programming background, I'm very familiar with the way events work so I'll be seeing how complex I can make some of these sequences.
Hope you like it. I've already made sequences for all of the gambits. You can import these sequences into your SequenceBars using the "import" feature (just right-click on any group in the Directory and choose "Import..."). Here's the file.

Note: The import process will probably take at least 20 seconds depending on the speed of your computer, during which time the client will appear to have frozen. Just be patient.

Last edited by Thurallor : 06-16-2015 at 06:57 AM.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-15-2015, 12:25 PM  
PuckByter
The Wary
 
PuckByter's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
This looks really great - looking forward to giving it a shot with my warden. With a programming background, I'm very familiar with the way events work so I'll be seeing how complex I can make some of these sequences.

Last edited by PuckByter : 06-15-2015 at 12:32 PM.
PuckByter is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-05-2015, 10:35 PM  
Thurallor
The Undying
 
Thurallor's Avatar
Interface Author - Click to view interfaces

Forum posts: 126
File comments: 157
Uploads: 12
I've taken a first stab at documenting the Conditional (if...then...else...) feature, here. Please let me know if anything needs clarification.
Thurallor is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 03:27 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | VGInterface | LoTROInterface | MMOInterface | Swtorui