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Unread 08-18-2015, 11:15 PM  
Thurallor
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Quote:
I should point out I want to be able to 1 click and have it go through the entire sequence without having to click on each space.
Nope, sorry, that is not possible, due to limitations that Turbine intentionally put into the Lua API. Each click can only execute one skill.

Quote:
Can Sequence Bars be used for a Warden's Gambits? If so how?
Sure, Warden gambit builders are just like any other skill. You can drag them into the sequence in any order you desire. If you read a few messages down, I mentioned that I have created sequences for all of the gambits for my own use. I included a link to a file that you can import into your settings.

Last edited by Thurallor : 08-18-2015 at 11:18 PM.
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Unread 08-18-2015, 10:37 PM  
farmhand99
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I should point out I want to be able to 1 click and have it go through the entire sequence without having to click on each space.
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Unread 08-18-2015, 10:29 PM  
farmhand99
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Can Sequence Bars be used for a Warden's Gambits? If so how? I also have an RK and would like to use it for him as well. I want to click on it 1x and it goes through the series till done.
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Unread 08-16-2015, 08:10 PM  
Thurallor
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Re: Combat Chat Break?

Thanks for reporting that. I'm pretty sure I can fix it. I'll have a look at it tomorrow.

Edit: I've uploaded v2.13 which should address the issue.

Last edited by Thurallor : 08-17-2015 at 02:25 PM.
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Unread 08-16-2015, 02:41 PM  
themrmystery
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Combat Chat Break?

Feature Removal/Request?

I noticed with this plugin running, anytime I enter or exit from a combat state, it kicks me out of typing in the chat window?

Maybe this is not possible to fix, due to the conditional hiding/showing skill bars when enter/leave combat?

But if it is possible to make it so you do not leave chat everytime you enter/leave chat, that would be amazing.

So used to typing while mounted, that I end up opening all sorts of in game windows before I can catch myself, close them all, re-enter chat, finish typing, or attempt to finish typing, just to have another combat change break the chat again.
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Unread 06-15-2015, 09:46 PM  
Thurallor
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Quote:
This looks really great - looking forward to giving it a shot with my warden. With a programming background, I'm very familiar with the way events work so I'll be seeing how complex I can make some of these sequences.
Hope you like it. I've already made sequences for all of the gambits. You can import these sequences into your SequenceBars using the "import" feature (just right-click on any group in the Directory and choose "Import..."). Here's the file.

Note: The import process will probably take at least 20 seconds depending on the speed of your computer, during which time the client will appear to have frozen. Just be patient.

Last edited by Thurallor : 06-16-2015 at 06:57 AM.
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Unread 06-15-2015, 12:25 PM  
PuckByter
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This looks really great - looking forward to giving it a shot with my warden. With a programming background, I'm very familiar with the way events work so I'll be seeing how complex I can make some of these sequences.

Last edited by PuckByter : 06-15-2015 at 12:32 PM.
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Unread 06-05-2015, 10:35 PM  
Thurallor
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I've taken a first stab at documenting the Conditional (if...then...else...) feature, here. Please let me know if anything needs clarification.
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Unread 06-03-2015, 01:11 AM  
Thurallor
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Re: SequenceBars - specific functionality

Quote:
Greetings, and thank you for crafting this plugin for LOTRO. I find it more straight-forward to create/manage 'bars' than with TitanBar!
Glad you like it!
Quote:
The "Overlay" text showing overtop the actual /command on the "Chat Command" button. This makes it simply too difficult to 'read' what the button is set up to do (i.e.: the two different texts are jumbled together). Perhaps not showing the /command text when something is provided as "Overlay" text.
When you select the slot in the Sequence Editor, there is an "Icon" slider that allows you to choose an alternate background icon that does not contain any text. Then you can type whatever you want in the "Text Overlay" field. Or alternatively, you can use the default icon and leave the "Text Overlay" blank. Perhaps I should make these two features mutually exclusive since, like you pointed out, nobody wants to see text overlaying other text.
Quote:
The 'UserCreatedEvent' can detect the state of both character and target effects (de/buffs) and the character's own skills availability/ready state. The only thing I do see 'missing', that I personally utilize, is the fishing hobby. Your plugin does directly handle a character's skills, as I mentioned, but not the only available hobby. Is there a particular reasoning (i.e.: LUA restrictions, etc.) this is not/cannot be handled with this (or any other?) plugin?
Unfortunately the Lua API doesn't include any interface for dealing with Hobby skills.
Quote:
Could/Would you provide a more thorough explaination of how best to utilize the 'Conditional' (IF/THEN; IF/THEN/ELSE) feature?
I've been meaning to do that for a while. I think I'll probably make another demo video about all of the new features I've added since I made that first video. Can't promise you a date though; it'll be whenever I can get around to it. I'll be making another release with some significant new features in the next couple of days.
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Unread 05-29-2015, 09:55 PM  
chaotic2091
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Exclamation SequenceBars - specific functionality

Greetings, and thank you for crafting this plugin for LOTRO. I find it more straight-forward to create/manage 'bars' than with TitanBar! There are only three things I would like to comment on:
  1. The "Overlay" text showing overtop the actual /command on the "Chat Command" button. This makes it simply too difficult to 'read' what the button is set up to do (i.e.: the two different texts are jumbled together). Perhaps not showing the /command text when something is provided as "Overlay" text.
  2. The 'UserCreatedEvent' can detect the state of both character and target effects (de/buffs) and the character's own skills availability/ready state. The only thing I do see 'missing', that I personally utilize, is the fishing hobby. Your plugin does directly handle a character's skills, as I mentioned, but not the only available hobby. Is there a particular reasoning (i.e.: LUA restrictions, etc.) this is not/cannot be handled with this (or any other?) plugin?
  3. Could/Would you provide a more thorough explaination of how best to utilize the 'Conditional' (IF/THEN; IF/THEN/ELSE) feature?

Last edited by chaotic2091 : 05-29-2015 at 10:16 PM.
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Unread 03-31-2015, 11:56 PM  
Thurallor
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Thanks for the feedback. That functionality shouldn't be too hard to add. I'll look into it and post an update shortly.

Edit: Added in version 1.11. Please give it a try!

Last edited by Thurallor : 04-03-2015 at 01:32 AM.
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Unread 03-31-2015, 03:22 PM  
farmhand99
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I have noticed that when I clear my screen so I can take a screen shot the icons for the Sequence Bars stay. This is very frustrating when I want a clean screen for the screen shot.
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Unread 01-04-2015, 10:11 PM  
PilotSteveB
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Thanks for the reply, explanation, and creative work around. Bummer that Turbine hasn't included this in their API.
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Unread 01-03-2015, 01:33 AM  
Rast3rMan
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Thank you very much
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Unread 01-02-2015, 07:07 PM  
Thurallor
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Quote:
Originally Posted by Thurallor
One thing I could do would be to add an event behavior that moves a bar under the mouse cursor, wherever it happens to be. Then you could press your shortcut key, then click the mouse a bunch of times to execute the skills/items, without having to go find the bar with your mouse. I'll look into this.
This is now implemented (in version 1.06).
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