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01-21-2020, 04:16 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Possible additional reset option?
Quote:
Would it be possible for a new bar reset method? Perhaps a variable timer?
Example: Bar resets after "x" amount of seconds passes?
Only asking because I find I need to pot in middle of my warden sequences and I currently reset my bar when the mouse departs.
I thought about additional steps using conditional fields to detect debuffs but they pick up EVERY fear or wound when I may only want to pot a silence or disarm.
Or maybe have another clever of handling this
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When exactly would you want to start the timer? When the mouse departs? Then deactivate the timer if the mouse returns? Just trying to understand the scenario.
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01-22-2020, 05:35 PM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 1
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Re: Re: Possible additional reset option?
When exactly would you want to start the timer? When the mouse departs? Then deactivate the timer if the mouse returns? Just trying to understand the scenario.
That's exactly what I was thinking.
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02-19-2020, 10:46 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Possible additional reset option?
Quote:
Originally Posted by Jok
When exactly would you want to start the timer? When the mouse departs? Then deactivate the timer if the mouse returns? Just trying to understand the scenario.
That's exactly what I was thinking.
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I've been thinking about how to implement this, and the biggest sticking point is the user interface design. I can't think of a good way to fit the configuration of the timer into the context menu (how would you specify the duration?), and the alternatives I'm considering are a lot of work.
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03-03-2020, 07:50 AM
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The Undefeated
Forum posts: 5
File comments: 33
Uploads: 0
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hi
if I understand correctly, that you need to click each slot manually. There is no automatic change of equip after a single click on the first cell?
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03-03-2020, 09:26 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Quote:
if I understand correctly, that you need to click each slot manually. There is no automatic change of equip after a single click on the first cell?
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Correct.
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03-28-2020, 02:53 AM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Set unequip destination
i have no plan how i can use it.
Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.
if some have some tipps would be great
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03-28-2020, 05:14 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Set unequip destination
Quote:
Originally Posted by Olos
i have no plan how i can use it.
Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.
if some have some tipps would be great
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I have updated the help page for this feature. Please let me know if you still have questions.
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04-07-2020, 03:10 AM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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(BATTLE MEMORY I )Skills of wardens
How to use(BATTLE MEMORY I ) skills in SequenceBars
SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
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04-07-2020, 04:55 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: (BATTLE MEMORY I )Skills of wardens
Quote:
How to use(BATTLE MEMORY I ) skills in SequenceBars
SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
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"READY" and "TRAINED" seem to work OK, but "USABLE" seems to be broken. (There is nothing I can do to fix this.)
There is no way to detect whether a gambit has been "memorized".
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04-08-2020, 12:10 AM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re: (BATTLE MEMORY I )Skills of wardens
Get skill icons,
Is it feasible?
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04-08-2020, 04:02 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: (BATTLE MEMORY I )Skills of wardens
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Get skill icons,
Is it feasible?
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I don't understand the question.
Do you mean, to read the skill icon from the Battle Memory quickslot? No, not possible.
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04-17-2020, 07:47 PM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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RAID MEMBER (BY NAME) ISSUE
INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
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04-17-2020, 08:34 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: RAID MEMBER (BY NAME) ISSUE
Quote:
INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
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1. Are you in a raid or a fellowship?
2. What do you mean by "not successful"?
- Creating the slot was unsuccessful. Was there an error message in the chat window?
- Clicking the slot was unsuccessful. What is the name of the character you were targeting? Did it have special German characters (ß, ä, ö, ü)?
Last edited by Thurallor : 04-17-2020 at 08:39 PM.
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04-18-2020, 06:57 PM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re: RAID MEMBER (BY NAME) ISSUE
1. I am in raid.
2. Target cannot be selected by clicking slot.
- Creating the slot was successful.
- No special characters.
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04-22-2020, 08:54 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: RAID MEMBER (BY NAME) ISSUE
Do you have the "require target" box ticked?
Does the sequence progress to the next slot when you click the "select target" slot?
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