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Unread 11-07-2010, 03:23 AM  
Faflaf
The Indomitable
 
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Quote:
.. but what about geting this to work for TARGET, and TARGET-of-TARGET as well? .. Mine doesnt seem to change the vitals for the target, only mine.. so just curious if I'm missing something since my Target is still showing original.
You are not missing anything. The original plugin this was built from only has support for your character so Pet, Fellowship, Target, and Target of Target don't change...yet. I want to get the self vitals to a "done" point before trying to add in support for pet, felllowship, target, etc. The LOTRO API doesn't seem to have much ability to get information about things other then your character so I may not even be able to do this until the plugin engine expands a bit.
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Unread 11-09-2010, 06:36 PM  
X672
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Got it working

Last edited by X672 : 11-10-2010 at 07:53 PM.
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Unread 11-11-2010, 03:23 PM  
Faflaf
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Quote:
Got it working
Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.

Thanks for your input.
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Unread 11-11-2010, 03:43 PM  
Faflaf
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A quick note about what I've been up to with VitalBars

I've added a few new options to make VitalBars more useful to more people.

In combat opacity and out of combat opacity have been added. Setting out of combat opacity to 0 will make VitalBars show during combat only. Setting in combat opacity to 0 will make VitalBars show when out of combat only. Setting them both to 0 would just be silly so don't do that. In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .

I added a "display options" drop-down in the options window. This allows you to show only the Morale bar, show only the Power bar, stack Morale on top of Power, or None. None is default and has them placed side by side. Might change wording of None to Side by Side to be more meaningful .

I will upload a new version tonight.

The last couple things I'm planning on adding before extending to Pets, Fellowship, and Target are making the height adjustable and making the colors adjustable.

Thanks everyone for you inputs and support.
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Unread 11-12-2010, 06:02 AM  
X672
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Quote:
Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.

Thanks for your input.
I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.

At least thats what I think I did.

Nice work by the way, really like it

Quote:
In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .
You can actually still right click if you remember where it is

Last edited by X672 : 11-12-2010 at 06:16 AM.
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Unread 11-12-2010, 11:53 AM  
Faflaf
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I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.
Well rats, I must have missed a dependancy somewhere. I will try and remove all the external dependancies for the next update. At least provide a a list of those dependancies I was to lazy to do the work to remove.

Quote:
You can actually still right click if you remember where it is
That is the behavior I was origianlly expecting but when I tested it the menu did not pop up. I must be right-click challenged.

Thanks for the info and comments.
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Unread 11-12-2010, 01:29 PM  
X672
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...ngs Online\Plugins\Faflaf\VitalBars\VitalsWindow.lua:1 : Unable to resolve package "TurbinePlugins.Vitals".

...e Rings Online\Plugins\Faflaf\VitalBars/__init__.lua:3: Failed to import package "Faflaf.VitalBars.VitalsWindow".

...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:10: Failed to import package "Faflaf.VitalBars".
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Unread 11-12-2010, 02:24 PM  
Faflaf
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...ngs Online\Plugins\Faflaf\VitalBars\VitalsWindow.lua:1 : Unable to resolve package "TurbinePlugins.Vitals".
d'oh, that will certainly create a dependency. I will take a hammer to it this evening to get rid of it and get a new copy uploaded.

Now I feel stupid. Just downloaded the zip (not at home currently so I don't have the game or any of the plugin code installed) and line 1 of VitalsWindow.lua is " import "TurbinePlugins.Vitals"; " I'll yank this line out tonight and get a new copy uploaded.

Last edited by Faflaf : 11-12-2010 at 02:30 PM.
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Unread 11-12-2010, 06:57 PM  
X672
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I'm just glad you are working on it as this vitalbar is so much better then the HUGE normal vitalbar that is filling up half the screen...

I just think it strange why no one have said anything before really...


Again very nice work and I love the simple vitalbar you made

One thing tho, is it possible to make the vitalbars show as long as you are not on 100% morale/power and disappear after that instead of just out of combat?
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Unread 11-13-2010, 02:56 AM  
MrJackdaw
The Undying
 
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Feature request:

If OOC Opacity is not set to 1 then the bar to remain on IC opacity if OOC and not at 100%

(I keep forgetting to heal myself...)
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Unread 11-13-2010, 04:25 AM  
Faflaf
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Quote:
Feature request:

If OOC Opacity is not set to 1 then the bar to remain on IC opacity if OOC and not at 100%

(I keep forgetting to heal myself...)
I got a similar request from Movn to have the opacity adjust based on Morale %. I think I can smash Movn's request and your request into one. It would work something like this...If health is not 100% or IC then opacity would be health percentage of IC opacity. If health is 100% then opacity would be whatever OOC opacity is set to. So if IC opacity is set to .5 and OOC opacity is set to 0 in the options window and your character is at 50% health the opacity would be (50% * .5) or .25. As health increases opacity would increase to a maximum of .5 that is set in the options window. Once health hits 100% and character is OOC then bars disappear because OOC opacity is set to 0 in options window. I think there would be 2 more options required in the options window. 1.) Maintain IC opacity if health not 100%. 2.) Automagically adjust opacity based on health %.

Does that make sense and would it give you what you are asking for?
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Unread 11-15-2010, 05:54 PM  
MrJackdaw
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Superb work! Many, many thanks!

Now, if I can just get the time to play the game for more the 1/2 hr...
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Unread 11-16-2010, 05:20 AM  
X672
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Very nice work, love it
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Unread 11-19-2010, 04:12 PM  
X672
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Just want to report a small bug

Dread is showed as green on the morale bar so when you are at full morale you can't see if you have dread but when you get lower morale you see it, like in the screenshot below. So I was wondering if it's possible to turn the green dread into red dread?

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Unread 11-19-2010, 09:42 PM  
Faflaf
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Dread is showed as green on the morale bar so when you are at full morale you can't see if you have dread but when you get lower morale you see it, like in the screenshot below. So I was wondering if it's possible to turn the green dread into red dread?
hrmmm, I will look into it. It should show all debuff that that lower morale as a seperate color. Obviously, it's not doing that so I will get it fixed and uploaded in the next day or so.
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