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Name: Anthology   Updated less than 3 days ago!
Author:
Date: 12-09-2017 01:26 PM
Size: 1.98 MB
Version: 0.3
Rate File: 5 out of 5 with 2 votes  
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Authoring Storyboard
 
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Author Window
 
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Reader Window
 
Description
This is a Beta of the Anthology plugin. Anthology lets players author interactive stories and then share them for others to read.

Beta .3 adds multi-language support for FR and DE clients as well as additional objective types. Currently, other than some clean-up, translations and additional testing, Anthology should be fully functional. The Tutorial is only translated for the sample chapter (you can run it in any client and it will work since the sample chapter is the only one with language specific objectives) - I will be translating the FR version prior to release and will take a stab at a DE translation as well. My German is VERY poor, i.e. Google level at best so if anyone wants to volunteer a DE translation of string.lua and the tutorial text, that would be great.

VERSION HISTORY:
Beta ver 0.3
GENERAL
This update focused mainly on implementing language support and additional objective types
Fixed bug in DropDownList HideEntry() and ShowEntry() that always showed the list when fonts were > 18 px high, (a sleeper bug from change to variable fonts).
Removed Trajan Pro 25 from FontSelect - if Turbine/SSG hasn't fixed it yet, they probably never will.
Finally changed Vindar patch to incorporate euroNormalize (numbers no longer need to be normalized manually after being loaded)
Fixed bug in SettingSaver that saved euro numbers without decimals (commas aren't allowed in command strings)
StorySelection window now has language columns for the supported language(s) of the stories
StorySelection Stories that do not support the current client language are highlighted in red since game related objectives can not advance (readers can still load them but may not be able to complete objectives)
StorySelection Story desctiptions are no longer in the selection list, they are shown by right clicking an entry (they took up too much space in the list and didn't show enough to be useful)
Added language and language filters to StorySelection
AUTHOR:
Implemented EN/DE/FR support for text/objective fields - you can now create language specific versions of stories. Select the language(s) you wish to support.
You can only edit one language at a time. Select the language you are editing, all other dialogs will now edit the language specific fields for that language.
The language specific fields are:
Story Name
Story Description
Chapter Names
Chapter Content text
Objective Text
Objective Strings - specifically Button Name, Target Name, Location, Item Name, etc. - anything that is a string stored in the custom type fields.
Added ability to copy all language specific fields from a specified language to the current language - they won't translate but do act as placeholders until you can translate them
Note, if you don't copy an existing language your chapter names will default to Chapter 1, Chapter 2, etc. (or Chapitre 1, Chapitre 2, etc. in french) numbered by display order - this behaviour is subject to change
Reordered objective detail fields in Chapter Maintenance window to make room for drop down lists for ObjectiveRecordCount.
ObjectiveRecordCount is used to hold the region number when the Type is "Location" and the channel number when the type is "ReceiveChat" or "SendChat".
ObjectiveString is used for the Button Name for type "Button", Target Name for type "Target", Item Name for types "AcquireX" and "Equip" and "Pattern" for types "ReceiveChat" and "SendChat" (not all types are implemented in Reader yet)
Added ChannelName table to strings.lua for translating the chat channel names for the Channel list. FR and DE names are not populated yet so it still defaults to EN names.
Implemented Target capture for current target in Chapter Maintenance, Objective tab.
Implemented Location capture for current location in Chapter Maintenance, Objective tab.
Implemented drop down lists for Channel selection and Region selection in Chapter Maintenance, Objective tab.
Implemented DragDrop for Items in Chapter Maintenance, Objective tab. drop an inventory item over the field when type is AcquireX or Equip and the field will populate with the item name.
Fixed bug in updateObjectiveName that prevented objective name changes from updating Objectives (2) list on the Transitions tab of the Chapter Maintenance window.
Fixed bug with the Chapter Maintenance window not saving size and location.
Added Font selection to lower right corner.
Added simple story validation when saving (blank name, description, missing objective/transitions).
Fixed missing "Story Saved" message after successfully saving a story.
Fixed erroneously hardcoded resource path in PopUpDialog.lua
READER:
Implemented AcquireX objectives.
Implemented DefeatX objectives.
Implemented RecieveChat objectives.
Implemented Location objectives.
Implemented Equip objectives.
Implemented Effect objectives.
Removed Emote objective type from list - for now this can be handled using the ReceiveChat type with Emote Text channel (some emotes also show in Unfiltered but not all, especially with text added)
Removed SendChat objective type from list - for now this can be handled using the ReceiveChat type (the message shows as "[to channel] whatever you said")
Implemented EN/DE/FR support. There are a couple very important notes.
The interface still displays in the game client language (the language used by the LotRO client, selected in the game launcher) but for each story you can choose any of the languages that the author indicated as supported for Text fields.
The game client language MUST be supported for objectives that require matching client generated strings such as AcquireX and DefeatX or they will not advance.
So, if you want to read a story that only supports the FR language, you MUST run the FR client.
If you want to read a story that supports both EN and FR languages, you can run either the EN or FR client and choose to read the text in the language you prefer, EN or FR.
Anthology will warn you if you try to load a story that does not support the current game client language (a future release will add a language column and filtering for the StorySelect dialog).
Added Font selection to lower right corner.
Fixed bug with panel Split not retaining position when reader reloaded.
Implemented Objective Tracker - when the reader is minimized, the objective panel will show seperately.
The Objective Tracker opacity can be set in Settings.
The Objective Tracker can be enabled/disabled in Settings.
If you temporarily close the Objective Tracker (if it is in the way for any reason), just restore the reader from the icon and minimize the reader again.

Beta ver 0.2
Added SettingsQueueCommand to significantly improve reset times
Project renamed to "Anthology"
Fixed bug in common file DropDownList.lua that erroneously set control height when using large fonts leading to the drop down list being cropped.
Fixed bug in common file DropDownList.lua that erroneously prevented existing individual rows in the list from properly resizing when setting font.
Added SettingsQueueCallback to common file Settings.lua to allow queueing a command without any load/save. This allows synchronizing a command for after all currently queued operations complete which is particularly necessar when loading a setting containing an unknown number of keys.
Updated the constructor in common file PopUpDialog.lua to include an optional parameter for Callback. This allows a function to be called by the popup after the user makes a choice, passing the enumerated value of the choice to the callback function. Previously, the calling routine would have to poll the status of the popup which was extremely inefficient.
Implemented MouseMask in all main windows to simulate modal dialogs.
Implemented RefreshLayout in all windows to allow dynamically reflowing the windows to account for font size. Note, there are some restrictions, such as skinnable buttons (Turbine.UI.Lotro.Button) have a maximum width of 256 pixels and a fixed height of 20 pixels.

Beta ver 0.1
blech. yep, BLECH. :P

Known issues:
Other than the portions that are not yet implemented, there has been one unresolved issue with the Storyboard and Chapter Maintenance windows getting out of synch with objective names. The issue only arose once and I still have not had time to replicate it (closing and reopening the windows reset the problem).

Please use at your own risk as this is a Beta

The first time you run it, Anthology will offer to import and run the Tutorial story. I highly recommend that you do (not only because I spent lots of time on the blasted thing, but it does actually cover most of the important aspects). If you opt not to import the Tutorial automatically, you can either import it manually through the Import/Export window under the Import as a Plugin section. Note, if you haven't actually created any stories (or if you delete them all) Anthology will still offer to import and run the Tutorial on the next startup.

I am still targeting an initial release date in time for XMas (barring any horrific bugs cropping up in this Beta).

Note, once ver 1.0 (the official release) is published I will open uploads for addons so you can publish your stories as addons here or publish them separately.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.2
1.96 MB
Garan
11-22-2017 04:57 PM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 168
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Unread 12-01-2017, 10:29 PM  
Interitus
The Indomitable

Forum posts: 11
File comments: 1
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Amazing!
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Unread 11-23-2017, 09:31 PM  
Garan
The Undying
 
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I forgot to mention one other annoying known issue I have, when entering text into a chapter content Text block, if you type enough text to cause the block to scroll the listbox it doesn't scroll correctly and makes it very hard to type. I'm looking into it. So far, the work around is to resize the window as large as possible and use multiple Text blocks once you've typed enough to cause the scrolling issue. This does not impact the Reader at all.

EDIT. Another bug located (and eradicated). Changing an objective name was not updating the name in Objectives (2) list in Chapter Maintenance window Transition tab. This is fixed for ver 0.3. The work around is to just close the Chapter Maintenance window and reopen it, the list will update correctly.
Another known issue, the Chapter Maintenance window does not retain its size and position correctly. Will be fixed in ver 0.3

EDIT2. While working on implementing the "Acquire X items" objective type, I just realized there were a couple extraneous statuses being saved dynamically during objective updates that were no longer necessary and can cause some minor hitching when changing targets if a Target type objective is active - these will be removed in ver 0.3

Last edited by Garan : 11-24-2017 at 09:24 PM.
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Unread 11-23-2017, 06:51 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Gloradan
Hey there!
I'm up for translation (FR) of this when Beta will get to this point :-)
Quote:
Originally Posted by Galphoglas
Hey Glo!

I had already proposed for that, I could help you !

Ou te laisser tout le travail faire
Thanks for the offers. I generally do the French and German translations myself although my German translations can usually use some help (OK, in the case of German more than a little help :P ). If you spot anything in the French translations that are odd, especially with computer jargon, feel free to correct me. Sometimes I use the same translations as the game client even though they seem odd, just to stay consistent with the client.

For German translations, one of the nice things is I shouldn't have too many issues with translations not fitting (German phrasing is notorious for typically taking more space than the English and French counterparts) - the Anthology UI is designed from the ground up to resize for different sized fonts and phrasing when possible and should be far more forgiving than most plugins.
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Unread 11-23-2017, 03:12 PM  
Galphoglas
The Wary
 
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Hey Glo!

I had already proposed for that, I could help you !

Ou te laisser tout le travail faire
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Unread 11-23-2017, 02:15 PM  
Gloradan
The Indomitable
 
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Hey there!
I'm up for translation (FR) of this when Beta will get to this point :-)
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Unread 11-22-2017, 05:12 PM  
Garan
The Undying
 
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Forum posts: 236
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It will likely take Lunarwtr a couple of days to add it to Compendium so if you want it before then you will have to download and unzip it manually.

There are several components, ONLY load the "Anthology" plugin via Plugin Managers or manually, the others are loaded internally and should not be loaded manually or by a manager, even the Tutorial is loaded internally.

EDIT: FWIW, despite the Beta limitations on objective types, it is a fully capable story authoring and reading application. Part of the reason I spent so long working through the Tutorial is that it was written using the plugin and served as most of my Alpha testing. It was authored, exported, imported (many, many times) and read quite a few times to verify that stories, although limited, could be written with the plugin in its current state. I do intend to provide a youtube video to go along with the tutorial when it is ready for an actual release as there are some aspects that are much quicker and easier to demonstrate in a video.

Last edited by Garan : 11-22-2017 at 08:56 PM.
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