lotrointerface.com
Search Downloads


Go Back   LoTROInterface > Outdated LotRO Interfaces


Post A Reply
Author Comments Comment Options
Unread 10-11-2010, 09:54 AM  
Uthboth
The Undying
 
Uthboth's Avatar
Interface Author - Click to view interfaces

Forum posts: 48
File comments: 72
Uploads: 2
Thanks for the reply DU. I have absolutely no experience when it comes to lua and when I look at it I can't make sense of it. So when it comes to what's possible and what is not I have no clue. :/

Once again, thank you for all the work you do on this plugin. It has allowed me to do away with my vitals, while making it much more visible. I don't know how many times I've died on my healer because I was getting tunnel vision watching everyones bar but my own.
Uthboth is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-11-2010, 11:33 PM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
Thanks for the reply DU. I have absolutely no experience when it comes to lua and when I look at it I can't make sense of it. So when it comes to what's possible and what is not I have no clue. :/

Once again, thank you for all the work you do on this plugin. It has allowed me to do away with my vitals, while making it much more visible. I don't know how many times I've died on my healer because I was getting tunnel vision watching everyones bar but my own.
No worries I mean, really what's possible, and what's not shouldn't be your concern - that's for me (and of course other authors) to worry about
The only thing I request from non-authors are simple suggestions, and what they think would be cool/useful. Even if it can't be done at this time, it doesn't mean I'm going to forget about it - or not think of possibilities to achieve the same goal.

I'm very happy that you find so much use in it - and I hope I can continue to make it even more useful as time goes on.
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-18-2010, 12:24 PM  
ChrisChris
The Wary

Forum posts: 2
File comments: 5
Uploads: 0
Very nice plugin, really enjoying it so far. A couple of minor quibbles, could be related to my plugin setup or not.

On a wide-screen resolution, it's not centered when first started. After manually positioned, it's right for all chars, but the initial setup seems designed for a non-widescreen setup.

If I use F12 , then take a screenshot, the debuff indicator bar shows up, even if it was disabled before that. If I open the options, it still shows as disabled. Quickly turning this off and on fixes it. I got around it by making it fully transparent.

And something that's been bugging me for a while... Is it possible to have a way to access the various menus that come with your portrait, but not having the game vitals up? I disabled the game vitals, because they were unnecessary with Palantir. But I cannot reach the fellowship maneuvers, loot settings, leave instance, etc, which is a bit problematic. Is there a way to incorporate those in a new version? Or just something to right click to access those.
ChrisChris is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-20-2010, 07:56 PM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
Very nice plugin, really enjoying it so far. A couple of minor quibbles, could be related to my plugin setup or not.

On a wide-screen resolution, it's not centered when first started. After manually positioned, it's right for all chars, but the initial setup seems designed for a non-widescreen setup.

If I use F12 , then take a screenshot, the debuff indicator bar shows up, even if it was disabled before that. If I open the options, it still shows as disabled. Quickly turning this off and on fixes it. I got around it by making it fully transparent.

And something that's been bugging me for a while... Is it possible to have a way to access the various menus that come with your portrait, but not having the game vitals up? I disabled the game vitals, because they were unnecessary with Palantir. But I cannot reach the fellowship maneuvers, loot settings, leave instance, etc, which is a bit problematic. Is there a way to incorporate those in a new version? Or just something to right click to access those.
I'm glad you like it, but let's see if I can address those quibbles

1. First off this is something that I probably should've thrown in a fix for by now, but it was kinda overlooked in the process of fixing other things. Originally it would center by default, but this caused problems with both custom positions and bar spacing, so it was removed - without coming up with a better solution. Essentially what happens is if there are no saved settings, it uses a collection of default values - the position is part of those values, and like you guessed - since it was developed on a non-widescreen display (1280x1024), those values reflect that. I will make a note of this, and have it set the default values for the current display for the next update

2. Please make sure you have the latest version (v1.08.1) and let me know if the debuff bar is still misbehaving. The main focus of this last update was to address display issues involving hiding the UI as well as positioning mode, so this issue should be fixed. However, stranger things have happened - so if you're still experiencing that issue please let me know so I can track down the problem.

3. Sadly, no. This is the main reason why it originally didn't come with the option to hide the vitals, as there's no way to perform the actions with the API that the right-click menu provides. To be honest, I recommend finding a skin to hide most of the vitals graphics, leaving you an icon to use instead. That way it doesn't take up any where near as much room, and you still have access to that menu. When such a time comes that these actions are available to the API, I will work out a way to provide that context menu.

Most likely this will take the form of a small button at the bottom of the HUD, as there's really no way of making something visible to the mouse for only right clicking. So if I were to make it so you could right-click on Palantir itself, you could run into problems when positioning the camera (i.e. if your cursor is over one of the bars when you attempt to move the camera, it won't work - and that includes the entire "box" around the bar itself)

Thanks for your time and I hope I helped a bit
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-21-2010, 10:37 AM  
ChrisChris
The Wary

Forum posts: 2
File comments: 5
Uploads: 0
Quote:
I'm glad you like it, but let's see if I can address those quibbles

1. First off this is something that I probably should've thrown in a fix for by now, but it was kinda overlooked in the process of fixing other things. Originally it would center by default, but this caused problems with both custom positions and bar spacing, so it was removed - without coming up with a better solution. Essentially what happens is if there are no saved settings, it uses a collection of default values - the position is part of those values, and like you guessed - since it was developed on a non-widescreen display (1280x1024), those values reflect that. I will make a note of this, and have it set the default values for the current display for the next update
If you're going to work at this, I have a small suggestion - a "move to center" option within the options, to fix the problem accidentally moving it that one pesky pixel to the left that's going to bug you for hours and hours, and you CAN'T get it right by manually moving it Really minor thing, though, so no worries if this gets stuck on the bottom of the list

Quote:
2. Please make sure you have the latest version (v1.08.1) and let me know if the debuff bar is still misbehaving. The main focus of this last update was to address display issues involving hiding the UI as well as positioning mode, so this issue should be fixed. However, stranger things have happened - so if you're still experiencing that issue please let me know so I can track down the problem.
Well, I have buffbars installed as well, and I thought they might not get along very well I MIGHT not have the latest version - I can't check in-game now, but the folders I have were created on the 10th october, and I see an update was made the day after. So I'll get the new version and check if this issue persists and update.

EDIT: Using the latest version: I opened options, toggled "Show Debuff Bar" and set the opacity at ~30ish. It shows up, I move around. Hit F12, hit Print Screen, hit F12. The debuff bar is invisible. I have to toggle it off, then back on, to get it to show up. I don't know what causes it. If I can do anything, let me know.

Quote:
3. Sadly, no. This is the main reason why it originally didn't come with the option to hide the vitals, as there's no way to perform the actions with the API that the right-click menu provides. To be honest, I recommend finding a skin to hide most of the vitals graphics, leaving you an icon to use instead. That way it doesn't take up any where near as much room, and you still have access to that menu. When such a time comes that these actions are available to the API, I will work out a way to provide that context menu.

Most likely this will take the form of a small button at the bottom of the HUD, as there's really no way of making something visible to the mouse for only right clicking. So if I were to make it so you could right-click on Palantir itself, you could run into problems when positioning the camera (i.e. if your cursor is over one of the bars when you attempt to move the camera, it won't work - and that includes the entire "box" around the bar itself)

Thanks for your time and I hope I helped a bit
I was hoping to avoid having to use a new UI element, mainly because I don't know how to get it to play nice with the one I use atm (daimonUI). But I'll look around

Thanks for the reply!

Last edited by ChrisChris : 10-21-2010 at 12:37 PM.
ChrisChris is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-24-2010, 01:34 AM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
If you're going to work at this, I have a small suggestion - a "move to center" option within the options, to fix the problem accidentally moving it that one pesky pixel to the left that's going to bug you for hours and hours, and you CAN'T get it right by manually moving it Really minor thing, though, so no worries if this gets stuck on the bottom of the list
...
Okay, since the display issue with the debuff bar still exists, and like I said, was supposed to be fixed with the last release, I'm going to kill two birds with one stone, and fix both issues with the next release.

The fix I have in mind for the centering will automatically adjust the values of the default position based on the player's screen resolution. So if they haven't saved settings for that character, account etc. it will start off centered.

I like your idea of a "move to center" button though, but I can't guarantee it will show up in the next release. This is mostly due to the whole positioning/bar spacing mess. I will however give it a try and if it doesn't work out, it will show up in the next big update (v1.1) where that mess is going to be fixed.

As far as the UI skins go, while I'm not an expert on the subject by any means, if I have some time I'll take a look at which elements need to be changed, and maybe throw together a small app to convert existing skins. Basically what it boils down to is adding all the necessary element tags to the skin file, removing the existing tags for those elements (if any) for that skin, and copying over whatever image you want to use for an icon.

At any rate, I'm going to go kill some bugs and should have an update ready sometime today. Thanks again!
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-24-2010, 04:43 AM  
Zeetocht
The Wary

Forum posts: 1
File comments: 18
Uploads: 0
Quote:
Looks like the numeric Power value at the bottom of the Power bar could be moved a coupla pixels to the right:

http://i268.photobucket.com/albums/j...12-44-42AM.jpg

Definitely not a show stopper, just pickin' nits
I just downloaded and installed 1.08.2 and while I was messin' with it I noticed something- the percentage and numeric morale values are offset from each other but the power values are not. If the power values were offset like the morale values my little nit might be addressed.

Again, not a show stopper, I really like this plugin- just thought I'd let ya know. And besides, you gave me permission to pick as many nits as I want

Last edited by Zeetocht : 10-24-2010 at 04:46 AM.
Zeetocht is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-25-2010, 05:23 AM  
Grixal
The Undefeated

Forum posts: 5
File comments: 4
Uploads: 0
I installed and tried it out because I liked the idea behind it.

As soon as I clicked one of the cures I started getting non-stop spam in the chat window about some cooldown error having to do with math.

Last edited by Grixal : 10-25-2010 at 05:27 AM.
Grixal is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-25-2010, 02:47 PM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
I installed and tried it out because I liked the idea behind it.

As soon as I clicked one of the cures I started getting non-stop spam in the chat window about some cooldown error having to do with math.
Please make sure you have the latest version (v1.08.2).

The issue you describe was present only in v1.08, and results from a change in the way cooldown information is saved, requiring players to manually (re)set their cooldowns. Failure to do so will result in that error you describe. From v1.08.1 on, this issue was remedied by automatically setting cooldown values to "0" if the plugin comes across any "nil" (i.e. blank) values. Sorry for the trouble, and the bad first impression
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-25-2010, 04:45 PM  
Grixal
The Undefeated

Forum posts: 5
File comments: 4
Uploads: 0
Quote:
Please make sure you have the latest version (v1.08.2).

The issue you describe was present only in v1.08, and results from a change in the way cooldown information is saved, requiring players to manually (re)set their cooldowns. Failure to do so will result in that error you describe. From v1.08.1 on, this issue was remedied by automatically setting cooldown values to "0" if the plugin comes across any "nil" (i.e. blank) values. Sorry for the trouble, and the bad first impression
I have the 1.0.8.2 version, but will download it and try it again. Maybe I did something wrong.

I dragged and dropped cure potions into the 4 slots at the bottom, but I never entered any cooldown times in the boxes.

You said it automatically sets them to zero if left blank, but in my case I do not think that happened.

Last edited by Grixal : 10-25-2010 at 04:47 PM.
Grixal is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-26-2010, 04:31 AM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
I have the 1.0.8.2 version, but will download it and try it again. Maybe I did something wrong.

I dragged and dropped cure potions into the 4 slots at the bottom, but I never entered any cooldown times in the boxes.

You said it automatically sets them to zero if left blank, but in my case I do not think that happened.
I'll take another look at it, it's possible that I overlooked something when dealing with default settings. But at any rate, setting the cooldowns to any number will address this.

Edit: I did overlook the issue for first run, however exiting and reloading Palantir will fix it as well. This will be fixed in the next update that will go live with the November LotRO update, along with necessary fixes in reaction to the changes in the API.

Last edited by Digital_Utopia : 10-27-2010 at 12:53 AM.
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-29-2010, 10:41 AM  
Tenpercenter
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
I just downloaded this two days ago, and I'm really loving it.

I did notice one small thing I want to bring to your attention. When I turn off the UI and turn it back on the palantir interface is visible again when I have it set to only be on in combat. I have to open the options again and hit accept for it to disappear once again. I take a lot of screen shots for my kin site, so I have to do this a lot.

I'm not sure if it's relevant, but another plugin I use (Kragenbars) that also hides itself when I'm not in combat does the exact same thing.

Again, I'm really enjoying this plugin. Thank you for your hard work!
Tenpercenter is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-30-2010, 12:26 AM  
Ersukon
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Hi I am a German and I beta testers now on the German Beta servers tested your plugin! When you first load the Palantir works great! is a great part! reloging but after the char to another I get an error message! Can it makes it little different from the U.S. version of the EU-Version (German) are available? Error message: ... Rings Online \ Plugins \ DigitalUtopia \ Palantir \ main.lua: 73: Unable to parse file!
If I delete the folder Plugin.Data, it works again! but I must delete the data for it again and again!
Do you have an idea on what to do it? or can I change in the Main.luna yourself what?
Will there be a version in German?

I hope you can help us "old German"

Greeting Ersukon
Ersukon is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-30-2010, 02:12 AM  
Digital_Utopia
The Undying
 
Digital_Utopia's Avatar
Interface Author - Click to view interfaces

Forum posts: 207
File comments: 134
Uploads: 7
Quote:
Hi I am a German and I beta testers now on the German Beta servers tested your plugin! When you first load the Palantir works great! is a great part! reloging but after the char to another I get an error message! Can it makes it little different from the U.S. version of the EU-Version (German) are available? Error message: ... Rings Online \ Plugins \ DigitalUtopia \ Palantir \ main.lua: 73: Unable to parse file!
If I delete the folder Plugin.Data, it works again! but I must delete the data for it again and again!
Do you have an idea on what to do it? or can I change in the Main.luna yourself what?
Will there be a version in German?

I hope you can help us "old German"

Greeting Ersukon
Unfortunately, I don't know the cause of this right now - but based on the error, it's having trouble parsing the Scope.pluginData file. I'm not sure if localization, or some other difference between clients is to blame - but once EU goes live, I'll be sure to download the EU client and see if I can't get to the bottom of this.

Quote:
I just downloaded this two days ago, and I'm really loving it.

I did notice one small thing I want to bring to your attention. When I turn off the UI and turn it back on the palantir interface is visible again when I have it set to only be on in combat. I have to open the options again and hit accept for it to disappear once again. I take a lot of screen shots for my kin site, so I have to do this a lot.

I'm not sure if it's relevant, but another plugin I use (Kragenbars) that also hides itself when I'm not in combat does the exact same thing.

Again, I'm really enjoying this plugin. Thank you for your hard work!
Hmm...Just want to make sure that you're using v1.08.2 - I don't have the current version up, but I know in the build I'm working on for the November update, this doesn't seem to occur. I'm assuming you're out of combat when you hide the UI? Please get back to me if getting the latest version doesn't help, and I'll look further into it.

I'm glad you like it so far, but it would make me even happier if there was no "but" after that
Digital_Utopia is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-30-2010, 10:57 AM  
Tenpercenter
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
I didn't check my version, I just downloaded the latest and started over and now it works fine. Maybe I somehow downloaded an old one the first time.

Thank you!

I'm loving your plugin and there's no but at all.
Tenpercenter is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 11:47 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui