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Category: Outdated LotRO InterfacesBasic Clock
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Name: Basic Clock   Popular!
Author:
Date: 05-01-2012 11:04 AM
Size: 159.12 Kb
Version: 3.1
Rate File: 5 out of 5 with 4 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.2
2.88 Kb
03-19-2012 06:36 AM
Patch
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Menu Options
 
Description
A basic clock

Tells the time
Movable
F12 hides the clock

Update 2.7
----------
Finally seem to have it working on Euro Client thanks to Vindars Patch

Update 3.0
----------
Added a menu with options - right click on the clock to bring up the menu
Choose 12 or 24 hour format
Choose to am/pm in 12 hour format
Choose to HH:MM or HH:MM:SS
Change the opacity

The menu should be in English, German and French but not tested

Clock re-sizes depending on options chosen

Update 3.1
----------
Changed class to be included in the plugin for those people who don't have it loaded by an alternate source such as Turbine folders or another plugin

Known Issues
-------------
I use the "reloader" plugin by MrJackdaw and I have noticed that if you reload plugins while the move boxes are visible then you have to re-load again after hiding the move boxes to get it back in sync with everything else - looking for a solution to this
Archive List (Old Versions)
File Name
Version
Size
Author
Date
3.0
221.17 Kb
DaBruddasGrims
04-26-2012 06:45 AM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 23518
Views: 47932
Favorites: 15
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Last Modified: 05-01-2012 11:17 AM by DaBruddasGrims    

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Unread 03-11-2012, 11:22 AM  
boldwin
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Great plugin! a simple, movable clock, works great.

However, it appears to only show military time, could you make a toggle to also show the 12 hour clock that most people are familiar with?
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Unread 03-13-2012, 12:30 PM  
eloyolo
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Hide UI

Sounds good, only one question, does it hide when hitting F12? I usually take screenshots and have ran into some plugins not properly going off when hitting the F12 key.
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Unread 03-14-2012, 03:40 AM  
DaBruddasGrims
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Replies

Thanks for the quick comments - hadn't realised it was available to download yet.

F12 does hide it, I also like having a clean screen for screen shots.

12 hour clock vs 24 hour clock. I already have that on the list of updates to do. Just wanted to get something simple working first
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Unread 03-16-2012, 02:04 PM  
Plinius
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a simple, yet one of the most useful plugins
thank you very much!
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Unread 03-17-2012, 07:07 AM  
Plinius
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unfortunately, the clock refuses to work:

.../GrimsClock_Settings.plugindata:3: ']' expected near ','
...Plugins\DaBruddasGrims\GrimsClock\GrimsClockMai n.lua:21: Unable to parse file!

it can only be fixed via deleted the grimsclock settings in pluginsdata folder everytime before i log in

german client
win7 64bit

edit:
my settings-lua looks like this:
return

{
[1,000000] =
{
[1,000000] = "Top",
[2,000000] = 0,000000
},
[2,000000] =
{
[1,000000] = "Left",
[2,000000] = 732,000000
}
}

what lines can i add to fix it?

Last edited by Plinius : 03-17-2012 at 12:14 PM.
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Unread 03-19-2012, 05:27 AM  
Plinius
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The parsing error i get seems to be a known lua issue - but it hasn't been fixed for over a year

but i still wonder, because basicclock is the only plugin i have this problem with

is there a line i could add that hekps?
i've tried to change the commas into points - which helped for a single login - but as soon as i logged out and logged back in, the same error occured, and the plugindata file hat again commas instead of points (e.g. 0,0000 instead of 0.0000)

so...
what can i do?
because "localising" this plugin would be awesome - and there will be others, french or german speaking player, that would like to use this plugin, too

tell me if i can help!

edit:
maybe this thread could help implement a workaround (but i don't understand lua - maybe it helps you)
http://archive.lotrocommunity.eu/lua-scripting-beta-1381/461773-frage-lua-programmierung-problem.html

please tell me if you need a translation of the german part or if the pasted code is enough

Last edited by Plinius : 03-19-2012 at 05:59 AM.
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Unread 03-19-2012, 05:56 AM  
DaBruddasGrims
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Parsing Error

Plinius - Thanks for the update. I will check other plugins to see what they do to cope with the difference between ./, used by different countries and get a fix out as soon as possible
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Unread 03-19-2012, 07:51 AM  
Plinius
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hey

thanks for the update!

i've immediatly downloaded the update via lotro plugin compendium, but unfortunately the same parsing error occurs (deleted the old settings before i started the game with version 2.0)

i've also tried deleting the basic clock and the plugindata for the specific char and re-install via a manual download ("GrimsClock 1.0" 10,4kb) - but again the same error

so i've deleted the plugin and the plugindata again (there are just 2 "files", right? the basicclock plugin folder and a plugindata file for each character) and re-installed via LPC

when looking into the basicclock.plugincompendium it says <Version>2.0</Version>
but in grimsclock.plugin it says <Version>1.0</Version>

and thanks again!
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Unread 03-19-2012, 08:57 AM  
macabrex
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error

gettin "Plugins\DaBruddasGrims\GrimsClock\GrimsClockMain. lua:37: attempt to call global 'class' (a nil value)" error.
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Unread 03-19-2012, 04:31 PM  
Garan
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Quote:
Originally Posted by Plinius
The parsing error i get seems to be a known lua issue - but it hasn't been fixed for over a year

but i still wonder, because basicclock is the only plugin i have this problem with

is there a line i could add that hekps?
i've tried to change the commas into points - which helped for a single login - but as soon as i logged out and logged back in, the same error occured, and the plugindata file hat again commas instead of points (e.g. 0,0000 instead of 0.0000)

so...
what can i do?
because "localising" this plugin would be awesome - and there will be others, french or german speaking player, that would like to use this plugin, too

tell me if i can help!

edit:
maybe this thread could help implement a workaround (but i don't understand lua - maybe it helps you)
http://archive.lotrocommunity.eu/lua...g-problem.html

please tell me if you need a translation of the german part or if the pasted code is enough
As a user, you can apply the Vindar patch available here:
http://www.lotrointerface.com/downlo...anclients.html

Quote:
Originally Posted by DaBruddasGrims
Plinius - Thanks for the update. I will check other plugins to see what they do to cope with the difference between ./, used by different countries and get a fix out as soon as possible
As a dev, you can embed the Vindar patch code right into your project but please remember to make a note crediting Vindar for the original code.

Last edited by Garan : 03-19-2012 at 04:39 PM.
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Unread 03-20-2012, 01:34 AM  
Plinius
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but as a user, i won't install vindar's patch as long as i do not know what exactly it does - that's why i do not run the .exe and i'm afraid it could somehow violate the EULA or something if it changes the way plugins save their data

and other plugins manage to work without it as far as i can tell...
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Unread 03-20-2012, 03:57 AM  
DaBruddasGrims
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Probably my fault in uploading wrong files of bad zip . Let me check everything here and I will sort out a new upload and check what gets downloaded. I will also list the files and the contents of my saved data
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Unread 03-20-2012, 09:05 AM  
Garan
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Quote:
Originally Posted by Plinius
but as a user, i won't install vindar's patch as long as i do not know what exactly it does - that's why i do not run the .exe and i'm afraid it could somehow violate the EULA or something if it changes the way plugins save their data

and other plugins manage to work without it as far as i can tell...
You don't actually need to run the .exe. Malicious code is a very real concern and you are right to be cautious. However, Vindar actually included the source to the exe as well as a text file which explains how to perform the same actions manually. The .exe simply automates the process.

The patch does not modify the client and does not in any way violate the EULA. The patch .exe adds a .lua file to each project, adds an import statement to include the new .lua file and replaces your save and load commands with calls to the new file. This creates a wrapper around the save and load statements -that is, your save and load now calls the .lua file which encodes all numeric and utf8 data before in turn calling the Turbine commands with the encoded values. So the Turbine save and load commands are not altered, rather the data simply gets encoded before being saved and decoded after being loaded and passed back.

As to other plugins working without it - there are other authors that have implemented similar approaches by saving all of their numeric data as strings but I have not seen any that were as effective. Indeed, many of the other plugins that appear to work without it simply have the Vindar patch built in.
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Unread 03-20-2012, 11:37 AM  
Plinius
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thanks so much for the time and work you put in this, but unfortunately it still doesn't work

my settings look like this:

Code:
return 
{
	[1,000000] = 
	{
		[1,000000] = "Top",
		[2,000000] = "0"
	},
	[2,000000] = 
	{
		[1,000000] = "Left",
		[2,000000] = "738"
	}
}
the error stays the same - and i can remember i could get the clock working again (for a single login, though) when i altered 1,000000 in 1.00000 etc

and thanks again!
i'm so looking forward to this
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Unread 03-20-2012, 12:58 PM  
DaBruddasGrims
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Vindar Patch

Despite my best efforts, and testing on a DE Client on my laptop I have resorted to using Vidars Patch the same as other plugins - This seems to be working now on the DE Client.

When 2.7 is available then please download and test
You will have to delete the saved data files in
\plugindata\{USER}\{SERVER}\{CHARACTER}\GrimsClock _Settings.plugindata
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