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Category: OtherPalantir III
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Name: Palantir III   Popular!
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Date: 09-27-2021 02:47 AM
Size: 464.00 Kb
Version: 3.2
Rate File: 5 out of 5 with 2 votes  
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Example for the moral and power bars
 
Description
Current Version: 3.0
About PALANTIR III

Feel free to join my discord server in order to discuss about the plugin https://discord.gg/s5RVxwdGAy.

As it seems that snoopy is not maintaining the plugin anymore, I have created this one based on his work. The project is still open source, but now hosted on gitlab: https://gitlab.com/loikki/palantir3. Feel free to write issues or merge requests directly on gitlab (I might not see the messages in LOTROinterface).

New features:
- Beorning support (wrath replaces the power)
- Potion quickslots (suggestion from Ingolmo, German translation by Myrridin)
- Option to remove the in-combat timer

From Palantir II

After a few mouths discovering LOTRO, I found LOTROInterface and some interesting plugins. Being a French player, even if English interface far better than poor French translations, Rivendell means nothing to me, but Fondcombe reminds me souvenirs a lot...

So I play on French Game, and many plugins dislike French (or German). As I already coded some lua plugins for other games (wow too PvP oriented, and Runes of Magic too expensive F2P), I began some translations then fixes, and improvements. I liked Palantir but Digital_Utopia had given up LOTRO (see this post). As I felt my coding were a real improvement of the original code I decided to share it as Digital_Utopia allowed it:
Quote:
As far as my projects go, any developer is more than welcome to use the code as they see fit, or provide a similar offering.
Thank you Digital_Utopia for your handsome job ! Now, I'am picking up this project for a while...


About PALANTIR (Digital_Utopia)

Palantir is a highly customizable Heads-Up Display(HUD) for LotRO that displays critical combat-related information at center-screen in an unobtrusive way.
This allows the player to get the information they need without having to take their eyes off of the business at hand, as they would if they were to depend on the default UI elements.

Palantir is no longer being maintained.

------------++++++++++++++++------------

FEATURES

- Player morale and power display. Vitals bars support custom coloring.
- Curable debuff display with 4 sections that will “light” up (i.e. wound,fear,disease,poison) and “click to cure”.
- Integration with UI Positioning mode (ctrl+\) and Hide UI (F12) with appropriate results.
- The option to display Palantir always, or only in combat.
- Many, many options.

FEATURES PALANTIR II

- Curable debuff support instant curing with Saroumane's fear exclusion.
- Some bug or annoyance fixes.
- Combat timer with intervals reminder.
- Mez, Root, Fear, HOT, Buff, Debuff timer bars.
- Storm RK buff effect timers.
- Warnings for quicker reactions.

------------++++++++++++++++------------

PALANTIR II - 2012 update by Snoopy 81.
Initial released updated version is v2.00

The main scope of this 2012 update is to improve the Debuff viewing & removing system:

- It's now possible to click through all the area. (debuffbar.lua)
ex: No more trouble at looting corpses!

- Using a skill/potion is now possible only if the debuff is here.(debuffbar.lua)
ex: No more useless drinking pot!

- Mode 1 ("Indicators Only"): (debuffbar.lua)
Nothing is clickable, and you can use the mouse through Palantir II to click whatever is below.
Shows only if debuf is here, no indication of CD or quantity.

- Mode 2 ("Curable Support"): (debuffbar.lua)
If not Wounded, diseased, feared or Poisoned, same as mode 1.
Shows CD if applicable. Shows remaining pots if applicable.
If something curable is present, appropriate button(s) is activated and clickable.
Annoyance: Buttons remains click-able even if CD is down....
Annoyance: Removing pots from bag won't refresh Palantir II.
The addon works only with shortcuts, and Lotro will refresh shortcuts... in a while!

- Mode 3 ***NEW*** ("Instant curing"): (debuffbar.lua, SetupWindow.lua, OptionsManager.lua)
According to you debuff, the right button flies under, and with your mouse pointer, so any click will drink the appropriate potion!
To avoid drinking a potion turn the mouse wheel. Then you may choose your potion the way you like.
The flying button will not show for a while if you turned mouse weel. Resets when all debuffs are gone.
The flying button will not show if potion's CD is down. If debuf is still here, it'll show when CD is up again.
In case of different debuffs, Wound < Fear < Disease < Poison.

- And ***NEW*** ("Full screen warning") (debuffbar.lua, SetupWindow.lua, OptionsManager.lua)
Filters your screen with red, yellow... according to latest debuff. Impossible to miss it!
Only available if Debuff bar is on, and usable in each mode.
Note that in mode 3, full screen warning will not show if you can't use some potion (CD down), or turned the mouse weel.


PALANTIR II - 2012 summer update by Snoopy 81.
Version v2.10

Still coding Palantir II, and there's shining new features coming!

As I'm playing healer most of the time, my eyes are focused on my group or raid morale, and it's too easy to miss
some piece of information elsewhere on the screen. The v2.0 update and "Instant curing" was really helpful at Ortanc tower.
Anyways, I' had an accident and broke left arm. Healing single handed is really slow, so I had to keep off T2, and revert to
DPS or Lore Master easier tasks.

As a Lore Master, I wished a clock starting with every Mez, Root, Anti-stun.
As a Rune Keeper, I wished easier mean to see Epic conclusion buffs, and a clock to monitor writs.
As a Minstrel, a clock to monitor extended Soliloquy of Spirit duration could help.
As anybody, a clock showing combat duration, and warning at set intervals could help.
As anybody, I often miss some vital warnings from mobs. ( ie: Ortank storm boss "shoke")
As many, I wish non intrusive information display, but easy to monitor when needed, but very intrusive important warnings.

- New clock, resets & starts when in combat: (new mezbar.lua)
Keeps last combat duration. Max 59'59", then resets.
You can set intervals (min 15"), clock will warn you approaching each interval by changing color.

- Sometimes, a boss warns you before launching a special attack, needing a fast reaction.
I added an unmissable visible warning..

- 4 timer bars: (new mezbar.lua)
Timer event depends on character class.
If event duration can change (ie: LM Mez), settings window allow you to adjust it.
[Dual]: Some events can be cast twice (maybe on 2 mobs), so timer bar will reflect it. No support above twice.
[Red]: Timer bar will turn red when important event are close to ellapse.
[Selfadjust]: If event is a buff that you can cast on yourself, duration can be automatically adjusted.
[Autoadjust]: If event is a auto-buff, duration is given by Lotro.
All events during less than 15" hasn't been coded in timer bars...

- Lore Master: (Main reason for coding all that!)
Bar1: "Blinding Flash", or "Improved Blinding Flash" - (Dual, Red)
Bar2: "Herb-lore" - (Dual, Red)
Bar3: "Sign of Power: Command", or"Improved Sign of Power: Command" (Casting again renews the bar)
Bar4: "Sign of Power: Righteousness" (Selfadjust, Casting again in 15 last seconds renews the bar)

- Minstrel:
Bar1: "Invocation of Elbereth" (red)
Bar2: "Song of the Dead" (red)
Bar3: "Soliloquy of Spirit" (Selfadjust) Bar will proc either target is self or not.
Bar4: "Fellowship's Heart" (Autoadjust)

- Rune Keeper: RK wish list was not a simple one !
As a Storm RK, DPS depends on monitoring Thunderous Words, Harsh Debate, Charged Runes, & Winter-storm for the best.
As a Fire RK, keeping Writ of Fire tier 3 is the key.
As a healer, Improved Our Fates Entwined is OP, but needs you to maintain HOT on yourself.
HOT have short CD so useless to monitor on everybody.
In all cases, Writ of cold' debuff may prove useful.
Bar1: "Writ of cold"
Bar2: "Writ of fire"
Bar3: "Writ of Health on self" or "Thunderous Words" depending on Attunement
Bar4: "Prelude to Hope on self"or "Harsh Debate" depending on Attunement
Charged Runes, & Winter-storm are also shown!

- Rogue: I'm not playing Rogue, help needed here to test & debug.
Bar1: "Riddle" (red)
Bar2: "A Small Snag" or improved version (red)
Bar3: "Trick" Anyone...
Bar4: "Addle"

- Hunter: I'm not playing hunter, help needed here to test & debug.
Bar1: "Bard's Arrow" (red)
Bar2: "Rain of Thorns" (red)
Bar3: "Fleetness" (Autoadjust)
Bar4: "Needfull Haste" (Autoadjust)

------------++++++++++++++++------------

INSTALLATION

Simply copy the DU_81 folder from the zip file to your "My Documents/The Lord of the Rings Online/Plugins" folder.
Start LOTRO, and use Turbine's plugins manager to load Palantir II.
You can type "/palantir" or "/pph"" to get the option panel.

Palantir II and Palantir use different installation / saved data paths.

------------++++++++++++++++------------

CHANGELOG Palantir II

v2.00 (initial PALANTIR II version, changes from last PALANTIR v1.10.1, from Digital_Utopia)
- Changed the Plugin folder Name to \DU_81\, enabling Lotro to keep the older one for testing purpose.( most lua files)
- Changed the settings files names, so you can easelly identify them. (ex: DU_81_Color.plugindata) (main.lua, optionmanager.lua)
- Changed /palantir will open options direct.
- Added /pph
- BugFix: Poison & Disease pot drinking didn't show CDs as intended.
- Fix: Disabled CheckBox's text will show as disabled.(CheckBox.lua)
- AnnoyanceFix: It's now possible to click through all the area.
- BugFix: Sometimes Pots where not saved and restored as wanted.
- Annoyance: If you're exhausting, or removing some potion from your bag, Shorcut and counter may not be restored correctlly. Check them !
- Potion's Quickslots should keep the right count. ( Maybe not if you play with buying /selling potions..)
- "Silenced" Effect sould not be taken into account with "Instant Curiong" mode ( ie: Saroumane fight.)

v2.01
- Fix: Error when selecting potion at 1st time. (typo in debuffbar.lua)
- Annoyance: Very incomplete German translation ( Need help here !)

v2.10beta1
- Fix Again: Error when selecting potion at 1st time. (Removed broken feature in debuffbar.lua)
- Fix: Poison CD changed when Disease CD changed in SetupWindow (DebuffBar.lua)
- AnnoyanceFix: The 1st setup page was too long so when changing Mode, you needed to slide down 1st,
either the list box was out off window and unusable...
Moved Debuff options to a new page.
- Annoyance: Settings take some time to load, so fast use of some features will use default settings instead.
- New: Palantir includes timers to help you remind usefull events!
- AnnoyanceFix: On the fly fix for decimal numbers while loading data.
No more need to erase saved Palantir data if changing language of Lotro.
- IMPORTANT: Rogue and hunter have not been tested...
- IMPORTANT: Help welcome for German version of setup winow (SetupWindow.lua)

v2.10beta2
- Winter-Storm not detected in French ( bad coding of "ê")

v2.10beta3
- Winter-Storm dots doesn't always reflect Winter-Storm level, discovered raiding as it seemed to work OK solo.
Guess is the games (sometimes ?) sends Next rank Winter-Storm before removing previous.
- Now, erase Writ bars when out of combat.
- 1st Bar for Writ of cold turned red when ending.
- Changed colors of Storm RK effect bars ( was too close from Writ of cold's color)
- Graphic fix in "ATTENTION" (French warning)
- Fixed WARNING's vertical position to remain in middle of Palantir when you change vertical position of Mez bars.
- WinterStorm Dots remained after Death.
- Potions shortcuts were not recovered. (bug in internationalization of saved files, main.lua)
- Fixed Hunter (TY Blosco)

v2.10beta4
- Fixed Hunter. (French & German) (TY Blosco)
- Fixed Writ of fire. ( German)
- Plugin compendium support.

v2.10beta5
- Fixed initial position of Mez Bars and extended possibility to move them down.
- Fixed again hunter...
- Minor annoyance: Message "bad argument #1 to '?' (table expected, got nil)" if one of the configuration file has been deleted. (no impact)

v2.10beta6
- Fixed Cambi tricks & riddle (TY Clément)
- Fixed FR la position "Tours d'espiègle" enclenche le décompte des tours
- Fixed: Starting combat at 0:00

------------++++++++++++++++------------
Archive List (Old Versions)
File Name
Version
Size
Author
Date
3.1
464.33 Kb
loikki
04-13-2021 02:29 AM
3.0.2
474.50 Kb
loikki
01-24-2021 01:12 PM
3.0.1
474.50 Kb
loikki
12-17-2020 03:42 PM
3.0
468.78 Kb
loikki
12-14-2020 10:07 AM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 13052
Views: 13606
Favorites: 11
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Last Modified: 10-02-2021 08:17 AM by loikki    

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Unread 10-13-2021, 05:16 PM  
loikki
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For your information, I am planning to implement the brawler soon. Unfortunately, I am not planning to buy it before a long time. Therefore, I am looking for a tester. Please contact me on discord or gitlab if you are interested.

@dreamingxashley I will take a look this week and keep you updated.
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Unread 10-09-2021, 09:55 PM  
dreamingxashley
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Combat timer shows up

I have them turned off in options, and set to show in combat, and only out of combat if morale isn't 100%.
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Unread 10-08-2021, 11:55 AM  
loikki
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Re: Re: Re: Re: Re: Hmmm, P2 loads and shows in the plugin manager, but not P3?

If you need help with your linux setup, feel free to join my discord (link given in the plugin description). I have about 10 years of experience with linux and I have totally dropped windows for video games about 1 year ago.

Quote:
Using EXT4 exclusively at the moment.

While one might be able to find a scenario where the difference could lay between ubuntu and arch, or the Ark (KDE) compression tool I was using... I'm leaning towards the fundamental difference in my case being Proton (Steam's customized Wine-based platform). I suspect under Lutris you may be using Wine and SSG's installer; whereas everything for me came from Steam.

Perhaps it's Proton that's introducing the "executable" requirement? Either way, I'm glad I was able to figure out that missing piece for my scenario... and whatever process/steps LPC is taking yields files with that setting (and I'm assuming with the same zip file I'd download/extract manually); whereas my manual extraction with Ark (even tried unzip in a terminal once) did not.

I'm only 3-ish months into my GNU/Linux experience (and loving it!), so maybe there was something I (or the tools/commands/parameters used) was doing incorrectly... but I'm happy to share my findings here in case some else finds them useful.

Thank You for your feedback, and thank you for picking up development of this Plugin!
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Unread 10-04-2021, 01:42 PM  
Brynvagn
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Re: Re: Re: Re: Hmmm, P2 loads and shows in the plugin manager, but not P3?

Using EXT4 exclusively at the moment.

While one might be able to find a scenario where the difference could lay between ubuntu and arch, or the Ark (KDE) compression tool I was using... I'm leaning towards the fundamental difference in my case being Proton (Steam's customized Wine-based platform). I suspect under Lutris you may be using Wine and SSG's installer; whereas everything for me came from Steam.

Perhaps it's Proton that's introducing the "executable" requirement? Either way, I'm glad I was able to figure out that missing piece for my scenario... and whatever process/steps LPC is taking yields files with that setting (and I'm assuming with the same zip file I'd download/extract manually); whereas my manual extraction with Ark (even tried unzip in a terminal once) did not.

I'm only 3-ish months into my GNU/Linux experience (and loving it!), so maybe there was something I (or the tools/commands/parameters used) was doing incorrectly... but I'm happy to share my findings here in case some else finds them useful.

Thank You for your feedback, and thank you for picking up development of this Plugin!

Last edited by Brynvagn : 10-04-2021 at 02:18 PM.
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Unread 10-04-2021, 01:12 PM  
loikki
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Re: Re: Re: Hmmm, P2 loads and shows in the plugin manager, but not P3?

Nice to see a fellow linux user. Personally, I am using ubuntu and lutris. When developing the plugin, I am copying the files directly into my plugin directory. Therefore they should have the same permissions in the zip file. Are you using a NTFS drive? It might be a windows related issue.

Quote:
I've learned a bit more after troubleshooting a UI Pack update and troubleshooting another plugin named LM Debuff Helper (LPC swore it was installing 1.3 as per lotrointerface, but I was getting 1.1 via LPC and manual download... and applying the 1.2 patch manually "broke" it until I discovered the following).

I'm a GNU/Linux user (since July 2021, so previously played LOTRO on windows XP/7/8) and after comparing some directory/file structures and properties it appeared that it's important to LOTRO for the files to be set as "executable" (likely a default in windows) to find and/or use them... and was likely a setting LPC must have been taking care of for me.

But if you're using GNU/Linux (Manjaro KDE Plasma in my case, running LOTRO via Steam/Proton) and aren't using a plugin manager (or can't because it's a patch or UI pack), make sure you execute a command like `$ chmod +x -R 'JRR Skins collection'/` after unzipping your plugin and/or ui files into place... LOTRO will find and use them then.
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Unread 10-04-2021, 11:59 AM  
Brynvagn
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Re: Re: Hmmm, P2 loads and shows in the plugin manager, but not P3?

I've learned a bit more after troubleshooting a UI Pack update and troubleshooting another plugin named LM Debuff Helper (LPC swore it was installing 1.3 as per lotrointerface, but I was getting 1.1 via LPC and manual download... and applying the 1.2 patch manually "broke" it until I discovered the following).

I'm a GNU/Linux user (since July 2021, so previously played LOTRO on windows XP/7/8) and after comparing some directory/file structures and properties it appeared that it's important to LOTRO for the files to be set as "executable" (likely a default in windows) to find and/or use them... and was likely a setting LPC must have been taking care of for me.

But if you're using GNU/Linux (Manjaro KDE Plasma in my case, running LOTRO via Steam/Proton) and aren't using a plugin manager (or can't because it's a patch or UI pack), make sure you execute a command like `$ chmod +x -R 'JRR Skins collection'/` after unzipping your plugin and/or ui files into place... LOTRO will find and use them then.

Last edited by Brynvagn : 10-04-2021 at 12:09 PM.
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Unread 10-03-2021, 10:19 AM  
loikki
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Re: Hmmm, P2 loads and shows in the plugin manager, but not P3?

Glad that you find the issue. As you figured out, I am strongly recommending the compendium to install any plugin.

Have fun on LOTRO

Quote:
Hello!

I felt inspired to dust off LOTRO after a 3 or so year absence, and thought I'd start by seeing what updates to plugins was out there and Palantir has always been one of my favorites.

When I launched LOTRO for the first time, I saw that I had Palantir (P1) and Palantir II (P2) both available, and I could successfully load either of them in the Plugin Manager.

Oddly, when I downloaded Palantir III (P3) and extracted it's folder over the P2 "DU_81" folder... it failed to be found by the Plugin Manager.

I'm obviously a bit rusty with LOTRO plugins, but I'm pretty sure I extracted the folder correctly... and even successfully updated another plugin (LOTROpad) following the same "extract the folder from the archive file" steps; and installed a new plugin (TravelWindow II).

Do you think there might be...
  1. Original P1/P2 Plugin Data files I need to purge first?
  2. Perhaps there's a update to the core LOTRO LUA files?
  3. Any other troubleshooting suggestions?

EDIT: I found the "LOTRO Plugin Compendium" for Linux/MAC, installed it, deleted the "DU_81" plugin folder, reinstalled P3 with LPC, and now the plugin works 100%. Perhaps there were some other prereq's or updates that LPC took care of in the background... but I'm glad to have found LPC and that Palantir III is now running perfectly. Yes... it definitely updated the core /Plugins/Turbine folder and files
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Unread 10-02-2021, 01:08 PM  
Brynvagn
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Hmmm, P2 loads and shows in the plugin manager, but not P3?

Hello!

I felt inspired to dust off LOTRO after a 3 or so year absence, and thought I'd start by seeing what updates to plugins was out there and Palantir has always been one of my favorites.

When I launched LOTRO for the first time, I saw that I had Palantir (P1) and Palantir II (P2) both available, and I could successfully load either of them in the Plugin Manager.

Oddly, when I downloaded Palantir III (P3) and extracted it's folder over the P2 "DU_81" folder... it failed to be found by the Plugin Manager.

I'm obviously a bit rusty with LOTRO plugins, but I'm pretty sure I extracted the folder correctly... and even successfully updated another plugin (LOTROpad) following the same "extract the folder from the archive file" steps; and installed a new plugin (TravelWindow II).

Do you think there might be...
  1. Original P1/P2 Plugin Data files I need to purge first?
  2. Perhaps there's a update to the core LOTRO LUA files?
  3. Any other troubleshooting suggestions?

EDIT: I found the "LOTRO Plugin Compendium" for Linux/MAC, installed it, deleted the "DU_81" plugin folder, reinstalled P3 with LPC, and now the plugin works 100%. Perhaps there were some other prereq's or updates that LPC took care of in the background... but I'm glad to have found LPC and that Palantir III is now running perfectly. Yes... it definitely updated the core /Plugins/Turbine folder and files

Last edited by Brynvagn : 10-04-2021 at 12:08 PM.
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Unread 10-02-2021, 08:16 AM  
loikki
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Strange, the combat timer should not show up. When I play, I do not see it anymore. Can you give me more information please? When exactly do you see the timer? Only during combat? Do you see any changes with the previous release? Do you have any error message in the chat window?

I think it will be more easy to communicate through discord. I have quickly setup a discord server for palantir https://discord.gg/s5RVxwdGAy

Quote:
The combat timer still shows up even with that option... how about an option to disable it completely? I could probably figure out how to comment it out to disable it, but it would be better if you did it since I'd have to redo it every time you updated. >.>

Like make a note about what files to edit to disable it.
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Unread 09-29-2021, 11:29 PM  
dreamingxashley
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The combat timer still shows up even with that option... how about an option to disable it completely? I could probably figure out how to comment it out to disable it, but it would be better if you did it since I'd have to redo it every time you updated. >.>

Like make a note about what files to edit to disable it.

Last edited by dreamingxashley : 09-29-2021 at 11:29 PM.
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Unread 09-29-2021, 11:29 AM  
loikki
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In the last update, you can remove it
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Unread 09-28-2021, 09:18 AM  
dreamingxashley
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Yeah that combat timer is obnoxious, even when set to only show up in combat it's still there.
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Unread 09-26-2021, 03:58 PM  
loikki
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Quote:
How do I get rid of that incredibly annoying combat timer at the top? I hate it so much, and am ready to uninstall the plugin just to be rid of it.
I does not seem to be possible. I will take a look at the code tomorrow and, if needed, I will push an update with this option.
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Unread 09-25-2021, 08:42 PM  
Calenir
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How do I get rid of that incredibly annoying combat timer at the top? I hate it so much, and am ready to uninstall the plugin just to be rid of it.
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Unread 07-27-2021, 04:25 AM  
Tadel
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hi, habe das problem das es bei mir nicht läd, habe es nun des öffteren rausgeworfen und neu geladen, aber er will es einfach nicht im spiel einbinden, was mache ich falsch oder was kann ich machen??

Edit: hat sich erledigt danke

Last edited by Tadel : 07-27-2021 at 11:30 AM.
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