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Category: OtherReminders
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Thurallor's Portal Bug Reports Feature Requests
How do I install this? (FAQ)
Name: Reminders   Popular!
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Date: 10-02-2020 06:26 PM
Size: 1.06 MB
Version: 2.05
Rate File: 5 out of 5 with 4 votes  
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Icons made by Gloradan, for the minimized window
 
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Main window, showing multiple tabs and optional columns
 
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Window for editing the expire time
 
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The plugin can detect repeated quests and automatically make reminders for you
 
Description
Introduction

This plugin helps you keep track of all those recurring tasks you need to juggle when managing several characters. It maintains a table of reminders for "to do" items, each of which has a countdown timer and an optional color-coded category. You can organize the reminders into tabs however you prefer, such as a tab for each character, or a tab for each category of task.

It can automatically create reminders for crafting cooldowns, raid/chest locks, tasks, daily/weekly quests, and ingredient crates.

Thanks to Gloradan for the idea, for French translations, and for the beautiful icons. Thanks to Rimeya and Glafria for German translations.

Installation and Startup

To install:
  • First, unzip the archive. You will get a folder called "Thurallor". Move this folder into your Documents/The Lord of the Rings Online/Plugins folder. (If you have not previously installed any plugins, you will have to first create the Plugins folder.)
  • Or if you prefer, you may use Plugin Compendium to do the installation.
To load the plugin, use the game's built-in Plugin Manager. This can be found in the "^" menu, at the bottom of the screen. Click the icon, then choose "System" and then "Plugin Manager".

When the Plugin Manager opens, find Reminders in the list on the left side, then click "Load" to load the plugin. If you would like the plugin to load automatically each time you login, choose your character's name in the "Automatically Load For" pulldown menu.

Features
  • When the timer for a reminder expires, the icon for the plugin will show a flashing indicator to alert you.
  • When the timer for a reminder expires, you can delete the reminder, postpone it, or simply leave it alone. In that case you'll get another alert next time you login.
  • If enabled, the plugin will automatically create reminders for repeatable quests and tasks.
  • If enabled, the plugin will automatically create reminders for crafting cooldowns: When you craft an item with a cooldown, it automatically adds a reminder that will expire when the cooldown is complete.
  • If enabled, the plugin will automatically create reminders when you open Ingredient Crates and Premium Ingredient Crates.
  • If you specify a location for a reminder, the plugin provides a convenient button to set the target for Waypoint.
  • You can create as many categories as you want and assign colors to them.
  • Automatically create travel itineraries by pasting a list of locations from lotro-wiki.
  • Reminders can be sorted by any column of the table (description, category, character, time remaining, etc.). All of the table columns can be resized or hidden, and you can change the color of each tab and its associated table. Right-clicking on a reminder allows you to copy/move it to a different tab.
Wish List
  • More types of automatically-generated reminders.
  • Drag-and-drop support to move the reminders around within the tables and among the tabs.
  • Translations for Russian players. Please send me a PM if you're willing to help.
  • Proper support for Daylight Saving Time.
Revision History
  • (2-Oct-2020) Version 2.05: Release notes are here.
  • (5-Aug-2020) Version 2.04: Release notes are here.
  • (21-Jul-2020) Version 2.03: Release notes are here.
  • (3-Jul-2020) Version 2.02: Fixed the "Repeated quest" dialog, which was broken in version 2.01.
  • (3-Jul-2020) Version 2.01: Release notes are here.
  • (27-Jun-2020) Version 2.00: Release notes are here.
  • (15-Jun-2019) Version 1.56: Release notes are here.
  • (20-May-2020) Version 1.55: Release notes are here.
  • (14-May-2020) Version 1.54: Release notes are here.
  • (5-Dec-2019) Version 1.53: Release notes are here.
  • (14-Nov-2019) Version 1.52: Preliminary support for chest locks. Doesn't work with chests that have "favoured/common completions", but should work for the Minas Morgul ones.
  • (1-Nov-2019) Version 1.51: Release notes are here.
  • (15-Sep-2019) Version 1.50: Release notes are here.
  • (1-Aug-2019) Version 1.49: Release notes are here.
  • (18-Jul-2019) Version 1.47: Added a reset time option for the "Longbeard Marks for Embers" quest (Sunday at 3 AM server time).
  • (7-Jul-2019) Version 1.46: Release notes are here.
  • (5-Jul-2019) Version 1.45: Added a reset time option for the Hultvis weeklies (Thursday at 3 AM server time).
  • (20-Jan-2018) Version 1.44: Release notes are here.
  • (6-Jan-2019) Version 1.43: Release notes are here.
  • (31-Aug-2018) Version 1.42: Release notes are here.
  • (26-May-2018) Version 1.41: Updated German translations from glafria.
  • (25-Apr-2018) Version 1.40: Release notes are here.
  • (4-Apr-2018) Version 1.39: Release notes are here.
  • (23-Mar-2018) Version 1.38: Release notes are here.
  • (16-Mar-2018) Version 1.37: Release notes are here.
  • (22-Feb-2018) Version 1.36: Fixed a bug that prevented automatic quest reminders from being created in rare cases (in particular, if you have deleted the tab that is targeted for your quest reminders, and you have not opened the settings panel since then).
  • (15-Feb-2018) Version 1.35: Fixed a bug that interfered with time conversions between Crickhollow/Gwaihir/Bullroarer and other servers.
  • (5-Feb-2018) Version 1.34: Release notes are here.
  • (2-Jan-2018) Version 1.33: Fixed a bug that could cause the wrong offset between server time and local time to be detected.
  • (30-Dec-2017) Version 1.32: Updated German translations from glafria. Also fixed a bug where the optional quest-specific category/tab for repeated quests was being ignored.
  • (30-Dec-2017) Version 1.31: Release notes are here.
  • (27-Nov-2017) Version 1.30: Release notes are here.
  • (27-Nov-2017) Version 1.29: Release notes are here.
  • (20-Nov-2017) Version 1.28: Fixed an error message that occurred at login, reported by Hornbarn.
  • (19-Nov-2017) Version 1.27: Release notes are here.
  • (14-Nov-2017) Version 1.25: Fixes a conflict with SequenceBars.
  • (13-Nov-2017) Version 1.24: Release notes are here.
  • (26-Oct-2017) Version 1.23: Refinements to translations from Glafria and Gloradan.
  • (25-Oct-2017) Version 1.22: Release notes are here.
  • (24-Oct-2017) Version 1.21: Release notes are here.
  • (20-Oct-2017) Version 1.20: Release notes are here.
  • (16-Oct-2017) Version 1.19: The plugin will now deal gracefully with undocumented chat channels.
  • (15-Oct-2017) Version 1.18: Auto-reminders for "premium" ingredient crates should work now.
  • (13-Oct-2017) Version 1.17: Tweaks to German translations. Minor cosmetic bug fixes.
  • (10-Oct-2017) Version 1.15: Release notes are here.
  • (7-Oct-2017) Version 1.14: Fixed a bug in the "Expiration time" dialog that caused errors if you selected a specific time for a reminder that was previously set to expire "never" or "next login". Also improved some icons and tooltips.
  • (6-Oct-2017) Version 1.13: Release notes are here.
  • (4-Oct-2017) Version 1.11: Minor change to fix a problem with the icon masking nearby mouse events.
  • (3-Oct-2017) Version 1.10: Release notes are here.
  • (1-Oct-2017) Version 1.09: Release notes are here.
  • (25-Sep-2017) Version 1.07: Release notes are here.
  • (20-Sep-2017) Version 1.05: Release notes are here.
  • (18-Sep-2017) Version 1.02: Fixed a bug that sometimes prevented an existing reminder from being edited.
  • (17-Sep-2017) Version 1.00: Initial release. Added French translations and Gloradan's glorious icons!
  • (15-Sep-2017) Version 0.9: Preview release. Still a few things to fix.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.04
1.06 MB
Thurallor
08-05-2020 04:39 PM
1.56
1.04 MB
Thurallor
06-15-2020 06:38 PM
0.9
649.13 Kb
Thurallor
09-15-2017 12:21 AM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 24899
Views: 70533
Favorites: 34
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Last Modified: 10-02-2020 06:43 PM by Thurallor    

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Unread Yesterday, 01:56 PM  
Dwarrowdel
The Wary

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Hi! I just wanted to comment again on my experience with moving reminders between tabs.

From time to time I reorganize my reminders due to changing priorities, and I've been using the method you outlined below. The problem arises in the "Raid/Chest Lock" and "Repeated Quest" dialogs. After changing the Tab, if I click the "Now" checkbox, then the new reminder is created in the new tab in its completed state, even if the original reminder was not completed. The alternative is to leave the "Now" checkbox unchecked, but then the new reminder doesn't show up in the new tab until I complete it again, which makes it difficult to keep track of.

Some possible ways to address this issue could be:

1. The ability to move a reminder in its current state to a new tab (along with the underlying repeatable).

2. The option in the "Raid/Chest Lock" and "Repeated Quest" dialogs to create the reminder in the uncompleted state.

Would greatly appreciate any effort to improve this process. And as always, thanks so much for all your work on this enormously helpful plugin!
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Unread 07-09-2020, 05:47 PM  
Thurallor
The Undying
 
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Quote:
Hmm... if you want to add a more streamlined option for moving & updating the tab of a repeatable reminder, maybe a "Move to other tab permanently" dialog option next to the existing move/copy options?
Well, the problem is that more than one quest / chest / etc. may create/update the same reminder.

For example, any time I open a chest called "Gamnagol's Chest - Tier 1" or "Gragarag's Chest - Tier 1" or "Guruthan's Chest - Tier 1", I have configured it to create/update a single reminder called "Remmorchant side bosses - Tier 1". (I did this by customizing the "Description" field, setting it to the same value for all three chests.)

It's a nontrivial thing to update all of those, if and only if the user desires it. But I will think about how to do it.

Quote:
I can certainly appreciate why a power user would want to retain the ability to do a shallow move of a reminder. However, in my case (as someone who only uses the plugin to track repeatable quests/chest locks), this is never the behavior I'd want. When I naively used the existing move option, I experienced two issues before I understood what was happening:
  1. Reminders I thought I had completed were still showing up as incomplete (because they were the "moved" reminders, which were no longer attached to the underlying repeatable, and thus weren't getting updated).
  2. I found multiple duplicates of reminders in some tabs, because when a repeatable re-appeared in the tab I moved it from, I moved it to another tab again not remembering that I had already done this.
I probably won't have these particular issues anymore now that I have a better understanding of how the plugin works, but it was not obvious at first, and I spent a lot of time being confused before I got frustrated enough to diligently track what was happening. My only hope in this regard is that I can help others avoid similar issues so they can enjoy this great plugin in a carefree way.
Thanks for the detailed account of your thoughts. It highlights a deficiency in the UI semantics that I would like to address.

Quote:
While I'm here, I wanted to pass along one more feature request. When creating a repeatable reminder, the "Now" option immediately creates the reminder in its completed state (i.e. the "Time" column is some positive amount of time). This works great for traditional chest locks, since they are completed at the time you create the reminder.

However, this is not the case for repeatable quests (since you create the reminder when you pick up the quest) or favoured chest locks (in general, unless it has exactly 2 favoured completions). Using "Now" for these types of repeatables creates it in its "completed" state even though it is not yet completed. Alternatively, I can create the reminder without "Now" selected, but then the reminder is not displayed until I complete it (and while this is only an issue once, it opens up the possibility of forgetting about the task while it is in this hidden state -- which is especially relevant for daily/weekly meta-quests that track the completion of other quests and so cannot be trivially completed).

The request is this: When creating a repeatable reminder, immediately display the reminder, regardless of whether "Now" is selected. Let the "Now" option only control whether or not the reminder is created in its "completed" state (and perhaps rename the option for clarity or give it a hover tooltip).
This is another example of the unclear separation between reminders per se, and the "rules" that create the reminders.

When you click "Remind me", you are not actually creating what I call a "reminder". A "reminder" doesn't exist until it appears in your table of reminders. When you click "remind me", you are only indicating that the reminder should be created when the quest / raid / chest / etc. is completed next time. That is, unless you tick the "Now" checkbox, in which case the reminder will be immediately created/updated.

However, I do see your point about doing a better job of setting the "Time" column when creating a reminder "Now", depending on the type of reminder. I will look into it.
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Unread 07-08-2020, 01:36 PM  
Dwarrowdel
The Wary

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Quote:
I want to retain the ability to move or modify a reminder, without modifying the settings that created it. If you can think of a more intuitive UI design, please let me know.
Hmm... if you want to add a more streamlined option for moving & updating the tab of a repeatable reminder, maybe a "Move to other tab permanently" dialog option next to the existing move/copy options?

I can certainly appreciate why a power user would want to retain the ability to do a shallow move of a reminder. However, in my case (as someone who only uses the plugin to track repeatable quests/chest locks), this is never the behavior I'd want. When I naively used the existing move option, I experienced two issues before I understood what was happening:
  1. Reminders I thought I had completed were still showing up as incomplete (because they were the "moved" reminders, which were no longer attached to the underlying repeatable, and thus weren't getting updated).
  2. I found multiple duplicates of reminders in some tabs, because when a repeatable re-appeared in the tab I moved it from, I moved it to another tab again not remembering that I had already done this.
I probably won't have these particular issues anymore now that I have a better understanding of how the plugin works, but it was not obvious at first, and I spent a lot of time being confused before I got frustrated enough to diligently track what was happening. My only hope in this regard is that I can help others avoid similar issues so they can enjoy this great plugin in a carefree way.

-----------

While I'm here, I wanted to pass along one more feature request. When creating a repeatable reminder, the "Now" option immediately creates the reminder in its completed state (i.e. the "Time" column is some positive amount of time). This works great for traditional chest locks, since they are completed at the time you create the reminder.

However, this is not the case for repeatable quests (since you create the reminder when you pick up the quest) or favoured chest locks (in general, unless it has exactly 2 favoured completions). Using "Now" for these types of repeatables creates it in its "completed" state even though it is not yet completed. Alternatively, I can create the reminder without "Now" selected, but then the reminder is not displayed until I complete it (and while this is only an issue once, it opens up the possibility of forgetting about the task while it is in this hidden state -- which is especially relevant for daily/weekly meta-quests that track the completion of other quests and so cannot be trivially completed).

The request is this: When creating a repeatable reminder, immediately display the reminder, regardless of whether "Now" is selected. Let the "Now" option only control whether or not the reminder is created in its "completed" state (and perhaps rename the option for clarity or give it a hover tooltip).

As usual, please accept the caveat that there's something I may have missed or misunderstood!
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Unread 07-07-2020, 07:32 PM  
Thurallor
The Undying
 
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Quote:
This option is not appearing for existing repeatable reminders yet, but I assume it will work correctly the next time the reminder is recreated.
If you're impatient, you can always force the recreation by opening the settings window (Settings -> Character -> Known Repeatable Quest -> Quest), and clicking "Remind me" with the "Now" checkbox ticked.

Quote:
I still think that the current behavior for moving (repeatable) reminders between tabs is likely to cause confusion for others
I want to retain the ability to move or modify a reminder, without modifying the settings that created it. If you can think of a more intuitive UI design, please let me know.
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Unread 07-07-2020, 06:43 PM  
Dwarrowdel
The Wary

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Quote:
2. Click the "(A)" icon (in the Description column) to open the settings pertaining to the reminder.
It's like you read my mind! I've updated to 2.01, and I think this addresses all the issues that previously could only be resolved by manually editing the data file. (This option is not appearing for existing repeatable reminders yet, but I assume it will work correctly the next time the reminder is recreated.)

I still think that the current behavior for moving (repeatable) reminders between tabs is likely to cause confusion for others, but personally I'm happy enough with a 3-step alternative. Thanks very much!
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Unread 07-06-2020, 01:14 AM  
Thurallor
The Undying
 
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Quote:
Originally Posted by Dwarrowdel
Yep, I believe I follow.

In my case, I can't foresee a scenario where I would want it to do what it currently does. To provide some context, I have two tabs: "High Priority" and "Low Priority". I have a lot of different repeatable quests/chests in each of these tabs, but I want to make sure that I make an effort to finish the "High Priority" tasks first. However, sometimes my priorities change, and at this point I will want to move the tasks between tabs. To do this, I have to manually edit the data file to update the "$tab" property.

If this is not a meaningful use case for you, I completely understand. However, if I were just choosing how it works for myself, then I would want moving a reminder between tabs to be the same as setting the "Tab" field when first creating the reminder.

(Note that the same is true for renaming a reminder for a repeatable quest/chest, and so any time I want to update the description from what I originally set it as, I also need to edit the data file manually.)
But you don't need to edit the data file manually. It's just a three-step process:

1. Move the reminder to the other tab.
2. Click the "(A)" icon (in the Description column) to open the settings pertaining to the reminder.
3. Modify the settings: Enable "Customize" for Tab, and select the new tab. In the future the reminder will be created/updated under the new tab.
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Unread 07-05-2020, 09:04 PM  
Dwarrowdel
The Wary

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Quote:
Merely moving a reminder to another tab does not update the settings which automatically created the reminder.
Yep, I believe I follow.

In my case, I can't foresee a scenario where I would want it to do what it currently does. To provide some context, I have two tabs: "High Priority" and "Low Priority". I have a lot of different repeatable quests/chests in each of these tabs, but I want to make sure that I make an effort to finish the "High Priority" tasks first. However, sometimes my priorities change, and at this point I will want to move the tasks between tabs. To do this, I have to manually edit the data file to update the "$tab" property.

If this is not a meaningful use case for you, I completely understand. However, if I were just choosing how it works for myself, then I would want moving a reminder between tabs to be the same as setting the "Tab" field when first creating the reminder.

(Note that the same is true for renaming a reminder for a repeatable quest/chest, and so any time I want to update the description from what I originally set it as, I also need to edit the data file manually.)
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Unread 07-02-2020, 05:53 PM  
Thurallor
The Undying
 
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Quote:
Just a quick bug report regarding tabs. When I right click a reminder and select "Move to other tab" (for, e.g., a daily repeatable quest), it correctly moves the reminder to the selected tab. However, the next time I complete this reminder, it is recreated in the original tab and does not update in the tab it was moved to, resulting in an out-of-sync duplicate.

I've experimented with putting reminders in other tabs when they're first created, and those seem to update correctly. Looking at the plugin data, reminders created this way have a "$tab" attribute that the moved ones do not have. Please let me know if you want any more details.
I believe this is working as intended, but let me explain the intended behavior, and you let me know if it's different:

Merely moving a reminder to another tab does not update the settings which automatically created the reminder.

When the plugin automatically creates a reminder, it puts it in the tab you specified in the settings window. For quests, it will use the default tab you have selected (Settings -> Character -> Automatic reminders -> Create reminders for repeatable quests -> under Tab). That is, unless you override this with a quest-specific setting (Settings -> Character -> Known Repeatable Quests).

When it creates a reminder automatically, it first checks for an existing reminder with the same description and category, for the same character, under the same tab. If so, it updates that existing reminder instead of creating a new one. (This assumes you have enabled "Automatic reminders should replace existing reminders (auto refresh)" in Settings -> Global -> General.)

If you move that existing reminder to a different tab, then the plugin will no longer find it when searching for an existing reminder to update. So it will instead create a new one where it expected to find the old one.

Therefore when you move that reminder to another tab, you must also update the settings which were responsible for creating the reminder.

Just the fact that this took me so long to explain is a good indication that it needs to be simplified. I will try to think of how to do so, but if you have suggestions, they are welcome.
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Unread 07-02-2020, 04:32 PM  
Dwarrowdel
The Wary

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Just a quick bug report regarding tabs. When I right click a reminder and select "Move to other tab" (for, e.g., a daily repeatable quest), it correctly moves the reminder to the selected tab. However, the next time I complete this reminder, it is recreated in the original tab and does not update in the tab it was moved to, resulting in an out-of-sync duplicate.

I've experimented with putting reminders in other tabs when they're first created, and those seem to update correctly. Looking at the plugin data, reminders created this way have a "$tab" attribute that the moved ones do not have. Please let me know if you want any more details.

Thanks again for the great plugin!
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Unread 05-29-2020, 02:02 AM  
Dwarrowdel
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Version 1.55 is amazing! Thank you so much for the chest lock dialog and the favored completion support!
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Unread 05-20-2020, 01:49 PM  
Thurallor
The Undying
 
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Quote:
Originally Posted by Dwarrowdel
Would it make sense, instead of automatically adding a chest lock reminder, to have the dialog box pop up to ask if you want to add a reminder, just like for repeatable quests?
Added in version 1.55!

Last edited by Thurallor : 05-20-2020 at 04:31 PM.
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Unread 03-13-2020, 03:55 PM  
Thurallor
The Undying
 
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Quote:
I have been using version 1.53 for a while now, and the proliferation of chest locks in my reminders list is making it difficult to use. There are a lot of T1 instances (with daily lock resets) that I'm not interested in being reminded about, but I don't see an option to not track them. And if I delete that entry, it just comes back the next time I run that instance.

So now I have 61 reminders in my list, and I only care about 10 of them! Am I using the plugin wrong? Is there an intended way to deal with things like this that I have missed?
Thanks for the feedback. I don't run many instances myself, so I appreciate the perspective from someone who does.

What you are describing does sound annoying. For now, your only option would be to turn off the "automatically create reminders for chest/raid locks" feature, and manually update the reminders you already have.

The feature is only half-implemented at the moment, anyway. It currently ignores the whole "favored completion" mechanism, mostly because I have no way of testing without actually completing a raid.

Quote:
Would it make sense, instead of automatically adding a chest lock reminder, to have the dialog box pop up to ask if you want to add a reminder, just like for repeatable quests?
Yes. It's a lot of UI work, though. I'll think about it.
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Unread 03-13-2020, 12:44 PM  
Dwarrowdel
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I have been using version 1.53 for a while now, and the proliferation of chest locks in my reminders list is making it difficult to use. There are a lot of T1 instances (with daily lock resets) that I'm not interested in being reminded about, but I don't see an option to not track them. And if I delete that entry, it just comes back the next time I run that instance.

So now I have 61 reminders in my list, and I only care about 10 of them! Am I using the plugin wrong? Is there an intended way to deal with things like this that I have missed?

Would it make sense, instead of automatically adding a chest lock reminder, to have the dialog box pop up to ask if you want to add a reminder, just like for repeatable quests?
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Unread 01-04-2020, 05:53 AM  
vecny.samotar
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how to set plugin to not show window and notifications whenever I log on to a character where I have plugin enabled and enabled
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Unread 11-21-2019, 03:44 AM  
Thurallor
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Quote:
This is great! I've found one minor bug with it, though: If the Next Reset reads "-" , then if you right-click the postpone button and select "Defer it until next scheduled reset time" as the action, then when you hover over the postpone button, the tooltip says "Turn off the timer".
That is working as intended, although maybe the description could be clearer (I'm open to suggestions). Since the next scheduled reset time is "never", and you have configured the postpone button to "defer it until the next scheduled reset time", then clicking the button will set the expiration time to "never", which is called "turning off the timer".

Quote:
Maybe this option shouldn't even be available for reminders that don't have a next reset time?
The question is, what do I do if you have previously configured the button to "defer until next scheduled reset time", and only afterwards change the "next reset time" to "never"?

It's a lot easier for me to keep the two configurations separate; and in combinations that don't make a lot of sense (such as the one cited), just try to do the least-ridiculous thing.
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